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calgorithmtruthtablekarnaugh-map

Optimal implementation of truth table


I have identified a truth table such as the one below

prev_state| input1         | input2 |next_state| Action
(def/new) |(Disable/Enable)|(Off/On)|          |
def       | D              | Off    | def      | Nothing
def       | D              | On     | def      | Nothing
def       | E              | Off    | def      | Nothing
def       | E              | On     | new      | call function1
new       | D              | Off    | def      | call function2
new       | D              | On     | def      | call function2
new       | E              | Off    | def      | call function2
new       | E              | On     | new      | Nothing

I was wondering what is the minimum number of checks that you need to achieve this.

Is my thought to use a Karnaugh map such as the following one:

    00| 01| 11| 10 
  -----------------
0 | A | A | B | A |  
  -----------------
1 | C | C | A | C |  
  -----------------

Where A corresponds to nothing, B to call function1 and C to call function2

According to what I see you have 2 combinations of 2 A's and a single A total of 3 for A 1 for B and 2 combinations of 2 C's

Does that mean that the minimum number of compares is 3+1+2=6? But because A's do nothing the minimum implementation would require only the 3 combinations for B and C?

Test implementation

if (prev_state == new && input1 == disable) {
    function2();
}
else if (prev_state == new && input2 == Off) {
    function2();
}
else if (input1 == enable && input2 == On) {
    function1();
}

Also now that I see it which is better the above or this one:

if ((prev_state == new && input1 == disable) || (prev_state == new && input2 == Off)) {
    function2();
}
else if (input1 == enable && input2 == On) {
    function1();
}

Thank you for those who proposed a look up table which is O(1) but takes up space in memory. I now realize that I would prefer to have a solution that doesn't use extra memory. Do you agree that using Karnaugh maps is a valid method to derive minimum amount of comparisons?


Solution

  • I was wondering what is the minimum number of checks that you need to achieve ...

    Zero. Use a look-up table

    void f_Nothing(void) {
      ; // do nothing
    }
    
    void f_function1(void) {
      ;  // something interesting
    }
    
    void f_function2(void) {
      ;  // something interesting
    }
    
    int main(void) {
    
      typedef void (*fun_type)(void);
    
      fun_type f[2][2][2] = { //
          {{f_Nothing, f_Nothing}, {f_Nothing, f_function1}}, 
          {{f_function2, f_function2}, {f_function2, f_Nothing}}};
      bool prev_state, input1, input2;
      //...
      f[prev_state][input1][input2]();
    

    OP later commented looking for a solution that ... doesn't use further extra memory.

    if ( (input1 == E && input2 == ON) && (prev_state == def)) function1();
    if (!(input1 == E && input2 == ON) && (prev_state == new)) function2();
    
    // or
    
    if (input1 == E && input2 == ON) {
      if (prev_state == def) function1();
    } else {
      if (prev_state == new) function2();
    }