I seem to have a very strange problem. I am trying to play a video which is being streamed live using a web browser. For this, I am looking at the MediaSource object. I have got it in a way so that the video is taken from a server in chunks to be played. The problem is that the first chunk plays correctly then playback stops.
To make this even more strange, if I put the computer to sleep after starting streaming, then wake it up andthe video will play as expected.
Some Notes:
I have tried both of them ,with and without calling MediaSource's endOfStream.
var VF = 'video/webm; codecs="vp8,opus"';
var FC = 0;
alert(MediaSource.isTypeSupported(VF));
var url = window.URL || window.webkitURL;
var VSRC = new MediaSource();
var VURL = URL.createObjectURL(VSRC);
var bgi, idx = 1;
var str, rec, dat = [], datb, brl;
var sbx;
//connect the mediasource to the <video> elment first.
vid2.src = VURL;
VSRC.addEventListener("sourceopen", function () {
// alert(VSRC.readyState);
//Setup the source only once.
if (VSRC.sourceBuffers.length == 0) {
var sb = VSRC.addSourceBuffer(VF);
sb.mode = 'sequence';
sb.addEventListener("updateend", function () {
VSRC.endOfStream();
});
sbx = sb;
}
});
//This function will be called each time we get more chunks from the stream.
dataavailable = function (e) {
//video is appended to the sourcebuffer, but does not play in video element
//Unless the computer is put to sleep then awaken!?
sbx.appendBuffer(e.result);
FC += 1;
//These checks behave as expected.
len.innerHTML = "" + sbx.buffered.length + "|" + VSRC.duration;
CTS.innerHTML = FC;
};
You are making two big mistakes:
You can only call sbx.appendBuffer when sbx.updating property is false, otherwise appendBuffer will fail. So what you need to do in reality is have a queue of chunks, and add a chunk to the queue if sbx.updating is true:
if (sbx.updating || segmentsQueue.length > 0)
segmentsQueue.push(e.result);
else
sbx.appendBuffer(e.result);
Your code explicitly says to stop playing after the very first chunk:
sb.addEventListener("updateend", function () {
VSRC.endOfStream();
});
Here is what you really need to do:
sb.addEventListener("updateend", function () {
if (!sbx.updating && segmentsQueue.length > 0) {
sbx.appendBuffer(segmentsQueue.shift());
}
});