I have started a new solution under VS that has both a managed, UWP code project and a native project. The compiler compiles the native code and delivers a .lib file just fine. When compiling the managed code, the compiler compiles the native code again -- as managed code and spits out errors.
I have another solution that use to work and I have tried to replicate the settings. After a day of comparing the property settings, I cannot figure out why it's doing what it's doing.
Ideas for where to look?
_____ New below_____
I have started a new solution an project and replicated everything. Here's what I've learned.
First, the compile order is different -- there was a missing stdafx.h file and the errors went from infinite to just 25. They are now related to one file, MotionBase. The native project compiles just fine, then the managed project compiles and it barfs on MotionBase. This code sample gives errors "'MotionBase': is not a member of 'BallLib'" and"'input': unknown override specifier".
#pragma once
#include "stdafx.h"
#include "FiniteDiffHelpers.h"
#include "MotionBase.h"
#include "MultiVarSolver.h"
namespace BallLib {
class PathFinderHelper : public FiniteDiffHelper
{
public:
PathFinderHelper();
Line locs;
BallLib::MotionBase output;
MotionBase input;
.....
PathFinderHelper compiled fine in the native project. There are no errors in MotionBase. MotionBase is part of BallLib. Intelisense gives no errors in PathFinderHelper.
Ensure the stdafx.h files are properly inserted in the code. The build order is different so you may get trapped.
Include (#include) the native stdafx.h in the managed pch.h file.