So I am a beginner about JavaScript and I have to make a dice game. First of all, here are the rules:
Here is the code I've already written:
rollDice2();
removeHealth();
function rollDice2(){
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
var ms = 800;
var func = function () {
var randNum = getRandomInt(1, 6); // Gets random number between 1 and 6
var randNum2 = getRandomInt(1, 6);
var randNum3 = getRandomInt(1, 6);
var randNum4 = getRandomInt(1, 6);
document.getElementById("dice-hero1").innerHTML = randNum;
document.getElementById("dice-hero2").innerHTML = randNum2;
document.getElementById("dice-monster1").innerHTML = randNum3;
document.getElementById("dice-monster2").innerHTML = randNum4;
};
func();
setInterval(func, ms);
}
function removeHealth(){
let health = document.getElementById("hero_lifebar")
let health2 = document.getElementById("monster_lifebar")
health.value -= 10;
health2.value -= 20;
}
#dice-hero1, #dice-hero2{
width: 95px;
height: 95px;
border-radius: 20px;
background-color: green;
color: white;
font-size: 90px;
text-align: center;
margin-left: 200px;
}
#dice-monster1, #dice-monster2{
width: 95px;
height: 95px;
border-radius: 20px;
background-color: red;
color: white;
font-size: 90px;
text-align: center;
margin-left: 200px;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.1.0/jquery.min.js"></script>
<div id="dice-hero1"></div>
<div id="dice-hero2"></div>
<div>hero_lifebar<progress id="hero_lifebar" value="150" max="150"></progress></div>
<div id="dice-monster1"></div>
<div id="dice-monster2"></div>
<div>monster_lifebar<progress id="monster_lifebar" value="80" max="80"></progress></div>
Of course you can also find a JSFiddle link here if you prefer.
So as you can see I already have some functionalities, I mainly need the following:
I'll be available if you have any questions or have any suggestions. Thanks!
I love this game. Just modify your code, and now it can run.
Hope you add more functions.
rollDice2();
//removeHealth();
var tid
var stopped=false
document.addEventListener('click',function(e){
if(!stopped){
clearInterval(tid)
removeHealth()
}else{
rollDice2()
}
stopped=!stopped
})
function rollDice2(){
function getRandomInt(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
var ms = 800;
var func = function () {
var randNum = getRandomInt(1, 6); // Gets random number between 1 and 6
var randNum2 = getRandomInt(1, 6);
var randNum3 = getRandomInt(1, 6);
var randNum4 = getRandomInt(1, 6);
document.getElementById("dice-hero1").innerHTML = randNum;
document.getElementById("dice-hero2").innerHTML = randNum2;
document.getElementById("dice-monster1").innerHTML = randNum3;
document.getElementById("dice-monster2").innerHTML = randNum4;
};
func();
tid=setInterval(func, ms);
}
function removeHealth(){
let health = document.getElementById("hero_lifebar")
let health2 = document.getElementById("monster_lifebar")
var vh1=parseInt(document.getElementById('dice-hero1').innerText)
var vh2=parseInt(document.getElementById('dice-hero2').innerText)
var vm1=parseInt(document.getElementById('dice-monster1').innerText)
var vm2=parseInt(document.getElementById('dice-monster2').innerText)
vh=vh1+vh2
vm=vm1+vm2
if(vh>vm){
health2.value -= 10;
}else if(vh<vm){
health.value -= 20;
}
if(health.value<=0){
// monster win
alert('monster win')
reset()
}
if(health2.value<=0){
// hero win
alert('hero win')
reset()
}
function reset(){
health.value=150
health2.value=150
}
}