I seem to be having issue with calling static C# methods.
I currently have 2 DLLs that I inject into an ancient legacy app and then execute a static method as seen in the code below:
Module.cs
using System;
namespace Debugger
{
public static class Module
{
public static void Initialize()
{
Console.WriteLine("YES");
}
}
}
dllmain.cpp
#include "stdafx.h"
#include <windows.h>
#pragma once
#pragma managed
using namespace System;
using namespace System::Reflection;
using namespace Debugger;
DWORD WINAPI MainThread(LPVOID param)
{
AllocConsole();
Console::WriteLine("Test");
Debugger::Module::Initialize();
FreeLibraryAndExitThread((HMODULE)param, 0);
return 0;
}
#pragma unmanaged
HMODULE hModule;
BOOL APIENTRY DllMain(HINSTANCE hInstance, DWORD reason, LPVOID reserved)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
CreateThread(0, 0, MainThread, hModule, 0, 0);
break;
case DLL_PROCESS_DETACH:
FreeLibrary(hModule);
break;
}
return true;
}
As a result: I get the console open, the 'Test' message pops up but 'YES' doesn't - instead, the app crashes.
Moving the DLL to the same folder as executable I'm injecting into fixed the issue.