I need to inherit multiple times the following class, taking variadic arguments as template parameters.
template <class SignalDispatcherClass, class ... ArgTypes>
class ISignalMap
{
//private
public:
void RegisterSlot(SignalAddress pSignalFunc, ISlotInvoker<ArgTypes...>* pSlotInvoker)
{
//implementation
}
};
So far I can expand a parameter pack and get multiple class specializations, but with functions taking only one argument.
template <class SignalDispatcherClass, class ... ArgTypes>
class ISignalStorage : public ISignalMap<SignalDispatcherClass, ArgTypes>...
{
};
///////
ISignalStorage<SignalA, int, double, bool> iss;
For now this allows me to register slot functions with a single argument (int, double or bool - accordingly). What I need is something that would look like:
ISignalStorage<SignalA, <int, double, bool>, <int, int>, <const char*>> iss;
So far I've been looking into other questions and one appears to be somewhat close to the topic, though I failed to implement or understand it. Wish there were a simplier way (Variadic variadic template templates)
added: code example
struct IDummySlot
{
void FuncDbl(double)
{}
void FuncInt(int)
{}
void FuncIntDbl(int, double)
{}
};
template <class ... Args>
struct ISlotInvoker
{};
template <class SignalDispatcherClass, class ... ArgTypes>
class ISignalMap
{
public:
void RegisterSlot(void(IDummySlot::*pSignalFunc)(ArgTypes...), ISlotInvoker<ArgTypes...>* pSlotInvoker)
{
return;
}
};
template <class SignalDispatcherClass, class ... ArgTypes>
class ISignalStorage : public ISignalMap<SignalDispatcherClass, ArgTypes>...
{
};
int main()
{
ISignalStorage<IDummySlot, int, double> iss;
ISlotInvoker<int> slot_int;
ISlotInvoker<double> slot_double;
ISlotInvoker<int, double> slot_intDouble;
//iss.RegisterSlot(&IDummySlot::FuncInt, &slot_int); //ambigous
/*Appears to be that I didn't test it, I just saw that inheritance worked as I expected, but didn't try to invoke*/
return 0;
}
The fundamental problem here is that there is no syntax for "squeezing" multiple variadic parameter packs out of a single parameter pack.
The usual approach in these kinds of situations is to use a std::tuple
to wrap each individual parameter pack, and make a parameter pack out of those tuples:
ISignalStorage<foo, std::tuple<int, double>, std::tuple<double, int>> a;
Then, it becomes a simple matter of unwrapping each parameter pack from the std::tuple
using a specialization:
#include <tuple>
template <class SignalDispatcherClass, class ... ArgTypes>
class ISignalMap
{
};
// Take a class, and a tuple. Give me an ISignalMap for the class, and
// what's in the tuple.
template<typename cl, typename tuple_t> struct tuple_expansion;
template<typename cl, typename ...tuple_types>
struct tuple_expansion<cl, std::tuple<tuple_types...>> {
typedef ISignalMap<cl, tuple_types...> type;
};
// Syntactic sugar.
template<typename cl, typename tuple_t>
using tuple_expansion_t=typename tuple_expansion<cl, tuple_t>::type;
// And a variadic parameter pack of tuples...
template <class SignalDispatcherClass, class ... ArgTypes>
class ISignalStorage : public tuple_expansion_t<SignalDispatcherClass,
ArgTypes>...
{
};
class foo;
void bar()
{
// Note the syntax: pass each "inner" parameter pack wrapped into a
// tuple.
ISignalStorage<foo, std::tuple<int, double>, std::tuple<double, int>> a;
ISignalMap<foo, int, double> &b=a;
ISignalMap<foo, double, int> &c=a;
}