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javacolorsprocessingopacityhsb

Change Opacity in HSB Colormode


I am trying to change the opacity of my strokes, but not sure how do it in HSB color mode. Or, if I switch to RGB mode how do I make the color change over time?

Here is my code: (Any help would be appreciated)

float rainbow=0;
int dir=1;

void setup() {
  size(600, 600);
  background(0);
  colorMode(HSB, 255);
 } 

void draw() {
  if ( rainbow < 255 && dir==1) {
     rainbow++;
  }

  if ( rainbow > 0 && dir==-1) {
    rainbow--;
  }

  if ( rainbow == 255) {
    dir*= -1;
  }

  if ( rainbow == 0) {
    dir*= -1;
  }

  stroke(rainbow, 255, 200);
  line(mouseX,mouseY,width/2,height/2); 

  if (mousePressed){
  stroke(rainbow, 255, 200);
  line(mouseX,mouseY,0,mouseX);
  }

  if (mousePressed){
  stroke(rainbow, 100, 200);
  line(mouseX,mouseY,600,mouseX);
  }
}

Solution

  • You can give the stroke() or fill() functions a fourth parameter for the opacity. Here's an example:

    void setup(){
      size(500, 500);
      colorMode(HSB, 255);
      background(255);
    }
    
    void draw(){
      fill(0, 255, 200, 100);
      ellipse(mouseX, mouseY, 20, 20);
    }
    

    Note that you can also use RGB mode and modify the R, G, and B arguments over time as well. This is going to be a little more complicated than cycling through HSB values, but you can create any pattern you want. Here's an example:

    float r = 0;
    float g = 0;
    float b = 0;
    
    float deltaR = 1;
    float deltaG = 2;
    float deltaB = 4;
    
    void setup(){
      size(500, 500);
      background(255);
    }
    
    void draw(){
      
      r += deltaR;
      g += deltaG;
      b += deltaB;
      
      if(r < 0 || r > 255){
        deltaR *= -1;
        r = constrain(r, 0, 255);
      }
      
      if(g < 0 || g > 255){
       deltaG *= -1;
       g = constrain(g, 0, 255);
      }
      
      if(b < 0 || b > 255){
        deltaB *= -1;
        b = constrain(b, 0, 255);
      }
      
      fill(r, g, b);
      ellipse(mouseX, mouseY, 20, 20);
    }