I'm new to WPF and I'm trying to add animated/rigged 3D objects using Helix toolkit but I can't import fbx files. Is there a way to import fbx files into WPF?
You can use Visual Studio Mesh Pipeline to convert FBX to CMO, and import the CMO. Since FBX format is a very powerful but complicate format, converting to CMO may not get correct bone result, but you can try at least. And bone skinning only supports in HelixToolkit.SharpDX version.