I am currently working on a chess engine in C++, and in the engine, I'm trying to modify a string variable "piece" inside of a class "ChessTile" within another class called "ChessBoard".
Anyways when I use a function to return a class, then modify said class, it doesn't change the source variable, and I was wondering how you do that.
Here is a simple script I wrote to demonstrate:
#include <iostream>
#include <string>
class child {
private:
int myVar;
public:
child(int v) {
myVar = v;
}
int getVar() {
return myVar;
}
int setVar(int Svar) {
this->myVar = Svar;
return 0;
}
};
class parent {
public:
child baby = child(0);
child findMyChild(int var) {
if (var == 1) {
return baby;
}
}
};
parent DAD;
int main() {
std::cout << DAD.findMyChild(1).getVar() << std::endl;
DAD.findMyChild(1).setVar(50);
std::cout << DAD.findMyChild(1).getVar() << std::endl;
}
The output for this is:
0
0
But I'm wanting it to be:
0
50
If necessary, I can also post my chess engine. Thank you!
In your code, findMyChild()
is returning a copy of the baby
( function returning by value), use return by reference instead like so.
child& parent::findMyChild(int var) {
if (var == 1)
{
return baby;
}
/* other codes */
return baby;
}