Using this:
local W, H = 100, 50
function love.draw()
love.graphics.translate(love.graphics.getWidth()/2,love.graphics.getHeight()/2)
for i = 1, 360 do
local I = math.rad(i)
local x,y = math.cos(I)*W, math.sin(I)*H
love.graphics.line(0, 0, x, y)
end
end
I can connect a line with the center of an ellipse (with length W
and height H
) and the edge. How do you 'rotate' the ellipse around it's center, with a parameter R
? I know you can sort of do it with love.graphics.ellipse
and love.graphics.rotate
but is there any way I can get the coordinates of the points on a rotated ellipse?
This is a Trigonometry problem, here is how the basic 2D rotation work. Imagine a point located at (x,y). If you want to rotate that point around the origin(in your case 0,0) by the angle θ, the coordinates of the new point would be located at (x1,y1) by using the following transformation
x1 = xcosθ − ysinθ
y1 = ycosθ + xsinθ
In your example, I added a new ellipse after rotations
function love.draw()
love.graphics.translate(love.graphics.getWidth()/2,love.graphics.getHeight()/2)
for i = 1, 360, 5 do
local I = math.rad(i)
local x,y = math.cos(I)*W, math.sin(I)*H
love.graphics.setColor(0xff, 0, 0) -- red
love.graphics.line(0, 0, x, y)
end
-- rotate by angle r = 90 degree
local r = math.rad(90)
for i = 1, 360, 5 do
local I = math.rad(i)
-- original coordinates
local x = math.cos(I) * W
local y = math.sin(I) * H
-- transform coordinates
local x1 = x * math.cos(r) - y * math.sin(r)
local y1 = y * math.cos(r) + x * math.sin(r)
love.graphics.setColor(0, 0, 0xff) -- blue
love.graphics.line(0, 0, x1, y1)
end
end