I'm trying to create a UIImage using a provided UIBezierPath. Unfortunately, no matter what I set setLineWidth
to, the result is always a stroke of 1 point:
extension UIBezierPath {
func image(fillColor: UIColor, strokeColor: UIColor) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(bounds.size, false, 1.0)
guard let context = UIGraphicsGetCurrentContext() else {
return nil
}
context.setLineWidth(10)
context.setFillColor(fillColor.cgColor)
context.setStrokeColor(strokeColor.cgColor)
self.fill()
self.stroke()
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
Trying this out in a test project with a circle, for example:
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let imageView = UIImageView()
imageView.frame = CGRect(x: 100, y: 100, width: 100, height: 100)
view.addSubview(imageView)
let bezierPath = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: 100, height: 100))
let image = bezierPath.image(fillColor: UIColor.blue, strokeColor: UIColor.red)
imageView.image = image
}
}
No matter what I set setLineWidth
to, it always appears to be 1 point.
You are calling stroke
on the UIBezierPath
, so you need to set the lineWidth
property of that using self.lineWidth = 10
.
extension UIBezierPath {
func image(fillColor: UIColor, strokeColor: UIColor) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(bounds.size, false, 1.0)
guard let context = UIGraphicsGetCurrentContext() else {
return nil
}
context.setFillColor(fillColor.cgColor)
self.lineWidth = 10
context.setStrokeColor(strokeColor.cgColor)
self.fill()
self.stroke()
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}