I am making an animation along an SVG path with anime.js.
I have copied the example from here and everything is working fine.
I would like to be able to get all the x and y points along the tweened path, at once (ie on init of my script, not one one as it tweens) to use to make a static shape, but I don't know where to begin. I have looked at the source code but am unsure if there is a function available for this.
I understand there would be more or less points depending on the duration of the tween. With a standard tween, say moving from 0 - 250 I can imagine how I could just count between the from and the to but because a path does not simply increment, rather it rises and falls, I don't know I would go about getting the points.
Apologies if this question is not clear, I hope I have articulated what I'm after but if you need any more info to advise, please ask.
Thanks
<path>
elements have a couple of methods that you should find useful.
getPointAtLength(length)
Gets the X,Y coordinates of a point length
along the pathgetTotalLength()
Gets the total length of the pathAn example of typical usage:
var mypath = document.getElementById("mypath");
var pathLength = mypath.getTotalLength();
var pt = mypath.getPointAtLength(pathLength / 2); // halfway along the path
console.log("x="+pt.x+" y="+pt.y);