I am trying to draw about 8 transformations on a canvas and I was using the example from "Sierpniski triangle" to draw my own, but I seem to be struggling whenever I increase the step size to be bigger than 1. Here is a fiddle I've got going: Current code
If you uncomment lines 43 to 49 you would see how it gets broken, but if you decrease the step size in line 14 to be: 1. Then you get a perfect visualization on how it should look like. So the problem is that I've tried multiple methods to save the canvas and restore it, but the fact that I am drawing recursively makes things break.
Another thing, if you uncomment lines 43 to 49 along with line 40 and leave the step size: 2. You get almost a perfect visualization of how it should look like, but the fact that there is an additional flipped shape near every transformation makes it not "perfect".
I have tried HTML5 litten forum, W3S schools and searched along here, but could not find anything similar to it.
I have solved this issue with the following code:
<html>
<head>
<script type="application/javascript">
function draw(val=1) {
var canvas = document.getElementById('canvas');
if (canvas.getContext) {
var ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawT(); //Trait around the canvas (black border)
drawF(val); //draw Fractal
}
function drawF(step,color=null)
{
var toDraw=false; //Color management variable to separate 4 transformations
if (step > 0)
{
if(color) { toDraw=true; }
step = step-1;
ctx.save();
ctx.transform(0.5, 0, 0, 0.5, 250,0);
ctx.rotate(90*Math.PI/180);
if(toDraw) { ctx.fillStyle=color; }
else { ctx.fillStyle="#FF0000"; color="#FF0000"; }
drawF(step, color);
ctx.restore();
ctx.save();
ctx.transform(0.5, 0, 0, 0.5, 250, 0);
ctx.scale(-1, 1);
ctx.rotate(90*Math.PI/180);
if(toDraw) { ctx.fillStyle=color; }
else { ctx.fillStyle="#00FF00"; color="#00FF00"; }
drawF(step, color);
ctx.restore();
ctx.save();
ctx.transform(0.5, 0, 0, 0.5, 250, 250);
if(toDraw) { ctx.fillStyle=color; }
else { ctx.fillStyle="#0000FF"; color="#0000FF"; }
drawF(step, color);
ctx.restore();
ctx.save();
ctx.transform(0.2, 0, 0, 0.25, 250, 250);
ctx.scale(1,1);
ctx.rotate(90*Math.PI/180);
if(toDraw) { ctx.fillStyle=color; }
else { ctx.fillStyle="#FFFF00"; color="#FFFF00"; }
drawF(step, color);
ctx.restore();
} else {
drawShape();
}
}
function drawT() {
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(500,0);
ctx.lineTo(500,500);
ctx.lineTo(300,500);
ctx.lineTo(300,400);
ctx.lineTo(150,400);
ctx.lineTo(150,250);
ctx.lineTo(0, 250);
ctx.closePath();
ctx.stroke();
}
function drawShape() {
ctx.beginPath();
ctx.moveTo(0,0);
ctx.lineTo(500,0);
ctx.lineTo(500,500);
ctx.lineTo(300,500);
ctx.lineTo(300,400);
ctx.lineTo(150,400);
ctx.lineTo(150,250);
ctx.lineTo(0, 250);
ctx.closePath();
ctx.fill();
}
}
function showVal(newVal){
draw(newVal);
}
</script>
</head>
<body onload="draw();">
<canvas id="canvas" width="500" height="500"></canvas>
</body>
<input type="range" min="1" max="7" step="1" value="1"
oninput="showVal(this.value)" onchange="showVal(this.value)">
</html>
Use the slider for transformation proccess.