I'm using ARCore Sceneform
libraries in Android Studio. I'm having trouble to find a method to perform a scaling animation to a node when it is set to enable (like the Quaternion
used to rotate a node in Solar System by Google).
//On Tap Listener
scannerVisual.setOnTapListener(((hitTestResult, motionEvent) -> {
// NodeAnimator arrow = new NodeAnimator(true);
//arrow.setParent(scanner);
Node arrowVisual = new Node();
//StackOverflow Solution
arrowVisual.setLocalPosition(new Vector3(0.5f, 0.0f, 0.0f));
arrowVisual.setLocalScale(new Vector3(0.03f, 0.03f, 0.06f));
arrowVisual.setRenderable(arrowRenderable);
arrowVisual.setParent(scanner);
// arrowVisual.setLocalRotation(Quaternion.axisAngle(new Vector3(0.0f, 1.0f, 0.0f), 90));
})
);
I have something like this.
You need to set a local scale of the node before
setting its parent. The code should look like this:
Anchor anchor = hitResult.createAnchor();
AnchorNode anchorNode = new AnchorNode(anchor);
node.getScaleController().setMinScale(0.5f);
node.getScaleController().setMaxScale(3.0f);
node.setLocalScale(new Vector3(2.25f, 2.25f, 2.25f));
node.setParent(anchorNode);
Hope this helps.