I'm creating meshes with Qt3D
. I check if the mesh is actually built with triangles:
qDebug() << "mesh primitive type: " << mesh->primitiveType();
which returns:
Qt3DRender::QGeometryRenderer::PrimitiveType(Triangles)
Therefore, my mesh primitive type is definitely triangle
.
Now I'm trying to access to triangles of the mesh, but I don't know how. There is the following API to get the data
and its type
which can be either VertexBuffer
or IndexBuffer
:
mesh->geometry()->attributes().at(i)->buffer()->data();
mesh->geometry()->attributes().at(i)->buffer()->type();
But I don't know how to extract triangles one-by-one using the above APIs. Can anybody help me.
Eventually, I'm going to export the triangles as STL file with such a format.
Finally, I used index
buffer and vertex
buffer to access mesh triangles and export them in STL file format. The method is described here: