I believe I'm posting all of the relevant code here.
The function definitely does run because if I switch the >
to a <
it gives me the alert when I click on the 'moveup'
button.
Also, the console logs that pic2
continues to grow with each increment and pic3
stays the same. So that part is working.
Something in the function just isn't comparing the two variables properly and I can't figure out what's wrong.
var player = document.getElementById("pic2").offsetLeft;
var finish = document.getElementById("pic3").offsetLeft;
console.log(player);
console.log(finish);
function youWin() {
if (player >= finish) {
alert("You Win!");
} else {
}
};
$(function() {
$('#moveup').click(function() {
$("#pic2").css('margin-left', '+=2vw');
$("#pic3").css('margin-left', '-=2vw');
document.getElementById("guessField").value = "";
$('#myModalTrue').toggle();
y = regenerate();
var player = document.getElementById("pic2").offsetLeft;
var finish = document.getElementById("pic3").offsetLeft;
console.log(player);
console.log(finish);
youWin();
});
});
you aren't changing the global player
and finish
variable. you are making new local ones. for more information about variable scope in javascript. try this
var player = document.getElementById("pic2").offsetLeft;
var finish = document.getElementById("pic3").offsetLeft;
console.log(player);
console.log(finish);
function youWin() {
if (player >= finish) {
alert("You Win!");
} else {
}
};
$(function() {
$('#moveup').click(function() {
$("#pic2").css('margin-left', '+=2vw');
$("#pic3").css('margin-left', '-=2vw');
document.getElementById("guessField").value = "";
$('#myModalTrue').toggle();
y = regenerate();
player = document.getElementById("pic2").offsetLeft;//change is here
finish = document.getElementById("pic3").offsetLeft;//and here
console.log(player);
console.log(finish);
youWin();
});
});