New to unity.
So I created a simple a simple muzzle flash particle animation that is supposed to be displayed on enemies gun when the player gets close to him, simulating a shot without the actual bullet. However I get a null reference exception in this part muzzleFlash.Play();
I believe it's because I am not actually getting the muzzle flash component in the start function with the code I have, actually I know that is it after going to in to debug mode I found out. I am having a really hard time figuring out how to access that component. Below is my code and I'm also posting a picture of my hierarchy. Thanks in advance.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StaticShootingEnemy : MonoBehaviour
{
[SerializeField] private float _range = 12f;
private Transform _player;
private bool _alive;
private float _distance;
private ParticleSystem muzzleFlash;
// Use this for initialization
void Start()
{
_player = GameObject.Find("Player").transform;
_alive = true;
muzzleFlash = (ParticleSystem)this.gameObject.GetComponent("muzzleFLash");
}
// Update is called once per frame
void Update()
{
_distance = Vector3.Distance(this.transform.position, _player.transform.position);
if (_alive && _distance < _range)
AttackPlayer();
}
private void AttackPlayer()
{
//Turning enemy to look at player
transform.LookAt(_player);
Ray ray = new Ray(transform.position, transform.forward);
RaycastHit hit;
if (Physics.SphereCast(ray, 0.75f, out hit))
{
//TODO: Fix enemy shooting fast when gettting close to him.
GameObject hitObject = hit.transform.gameObject;
if (hitObject.GetComponent<PlayerController>())
{
muzzleFlash.Play();
Debug.Log("Player Hit!");
}
else
muzzleFlash.Stop();
}
}
public void SetAlive(bool alive)
{
_alive = alive;
}
}
You probably have an object "muzzleFlash" as child to object your script attached to. So, in this case you'd better have a reference to your ParticleSystem object that is called muzzleFlash.
[SerializeField] private ParticleSystem muzzleFlash; // drag and drop your ParticleSystem muzzleFlash in inspector
or at least you could find that muzzleFlash like this
GameObject muzzleFlashObj = GameObject.Find("muzzleFlash");
ParticleSystem muzzleFlash = muzzleFlashObj.GetComponent<ParticleSystem>();
In your case it's null because there is probably no component that is called MuzzleFlash on that object. The component you want to get is ParticleSystem.