I am running into a truly perplexing bug that I've been unsuccessfully trying to squash for the past several hours. I am working on a Poker implementation. Initially, I generate the cards with an iterative loop.
const suits = ['Heart', 'Spade', 'Club', 'Diamond'];
const cards = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A'];
const VALUE_MAP = {
2:1,
3:2,
4:3,
5:4,
6:5,
7:6,
8:7,
9:8,
10:9,
J:10,
Q:11,
K:12,
A:13,
};
const generateDeckOfCards = () => {
const deck = [];
for (let suit of suits) {
for (let card of cards) {
deck.push({
cardFace: card,
suit: suit,
value: VALUE_MAP[card]
})
}
}
return deck
}
const fullDeck = generateDeckOfCards()
When the round is completed, the player's 2 Private Cards and 5 Community Cards are concatenated into an array and sorted by value (descending):
player.showDownHand.hand = player.cards.concat(state.communityCards);
hand = player.showDownHand.hand.sort((a,b) => b.value - a.value);
console.log(hand)
// Output:
0: Object { cardFace: "J", suit: "Heart", value: 10, … }
1: Object { cardFace: "9", suit: "Heart", value: 8, … }
2: Object { cardFace: "9", suit: "Club", value: 8, … }
3: Object { cardFace: "6", suit: "Heart", value: 5, … }
4: Object { cardFace: "5", suit: "Diamond", value: 4, … }
5: Object { cardFace: "4", suit: "Diamond", value: 3, … }
6: Object { cardFace: "3", suit: "Club", value: 2, … }
length: 7
Now, the bug occurs when I initiate my method to build the best possible hand of 5 cards depending on hand rank. I need to mess around with this array and possibly mutate it, filter out cards that I've picked out, etc. - So I create a deep clone of the object.
There is a huge problem - the values
for the cards CHANGE for some reason! I do not mutate anything in between - The value should be static and derived from the current card's cardFace
property.
import { cloneDeep } from 'lodash';
let mutableHand = cloneDeep(hand);
console.log(mutableHand)
// Output
0: Object { cardFace: "J", suit: "Heart", value: 13, … }
1: Object { cardFace: "9", suit: "Heart", value: 8, … }
2: Object { cardFace: "9", suit: "Club", value: 8, … }
3: Object { cardFace: "6", suit: "Heart", value: 6, … }
4: Object { cardFace: "5", suit: "Diamond", value: 4, … }
5: Object { cardFace: "4", suit: "Diamond", value: 3, … }
6: Object { cardFace: "3", suit: "Club", value: 2, … }
Card 0 and 3 have had their values totally changed! Why? I have no idea - Has the original context of the lookup table changed? If anyone has any hints to how I can fix this, I would be most appreciative.
An additional note - Creating a Shallow Copy with
let mutableHand = [...hand];
does NOT initially exhibit this behavior in console log - If I do nothing to it.. However, after I run the shallow copied array through the function, even the original descending deck state has many of its values mutated. Again, I'm not sure why :\
Full code can be viewed on codesandbox.io/s/oqx8ooyv29 - The problem stems from the buildBestHand()
function in src/utils/card.js
Here is the problem code:
const bestHand = [];
let mutableHand = cloneDeep(hand);
for (let i = 0; i < 2; i++) {
const indexOfPair = mutableHand.findIndex(card => card.cardFace === frequencyHistogramMetaData.pairs[0].face);
bestHand.push(mutableHand[indexOfPair])
mutableHand = mutableHand.filter((card, index) => index !== indexOfPair)
}
return bestHand.concat(mutableHand.slice(0, 3))
I am trying to find the index of card which matches "Pair" (Player has 2 cards with that face), Push to an array of best cards, filter out that index in between iterations, and fill the rest of the best-cards array with their next 3 highest cards.
Edit: If I do hand = cloneDeep(player.showDownHand.hand).sort((a,b) => b.value - a.value);
, the issue is heavily exacerbated, and almost all the values are corrupt for final comparisons
Looking through your example code, you are mutating the value in cards.js:787 (which looks accidental).
} else if ((cur.card.value = highValue)) {
acc.push(cur.name);
console.log(
"Adding player at comparatorindex ",
index,
"To Winners Array"
);
console.log(acc);
return acc;
}
I would recommend using something like eslint, which should warn you against this particular kind of accident.