I am new to HoloLens development, so I hope this is not a too basic thing to ask. I currently have developed a 2D XAML (WPF/UWP) interface in Visual Studio which is being developed for and tested on a HoloLens. Everything is working great and the application is coming along great.
Now I would like to use a certain feature of the MixedRealityToolkit for Unity to implement some sort of Surface Magnetism so I can stick the interface to a wall or table. Exactly like explained and shown in the example of the toolkit.
The thing now is that this toolkit is for Unity and specifically for D3D. Do any of you know how I can take my XAML application and open/use it in Unity to get it working with the toolkit. If this is not possible, do any of you know of alternatives or what next steps I could take? Any pointers?
EDIT: A possible other solution could be if I could somehow remake the WPF app in Unity. But I would like it to be consistent with UWP.
There is a toolkit in the Unity Asset Store called NoesisGUI, which lets you define interfaces in XAML. It's not 100% compatible with UWP or WPF, but at least it would let you work in XAML and should be reasonably easy to adapt to. If you can't find a better way, this might be the least horrible alternative.