ok so i have this javascript to use the arrow keys to send these javascripts when i press arrowkeys. i have a collaborating script that makes the right('img') command move the image but im trying to change the image as it moves with src changes and delays. Help?
<script type="text/javascript">
document.onkeydown = KeyCheck;
function KeyCheck(event) {
var spacebar=32
var KeyID = event.keyCode;
switch(KeyID) {
case 39:
right('img');
document.getElementById('img').src = 'guyr.png';
setTimeout("right('img');
document.getElementById('img').src = 'runr.png';
setTimeout("right('img');
document.getElementById('img').src = 'guyr.png';",100);",100);
break;
}
}
</script>
If you want to do some sort of a game or animation, try to read a little about it, how to structure your game loop, animations and etc.
But if you are doing just some sort of test try something like this, is not a beautiful code but the idea of an animation should work:
document.onkeydown = KeyCheck;
function KeyCheck(event) {
var spacebar = 32;
var KeyID = event.keyCode;
switch (KeyID) {
case 39:
function guy(fn) {
right('img');
document.getElementById('img').src = 'guyr.png';
setTimeout(function() {
fn(guy);
}, 100);
}
function run(fn) {
right('img');
document.getElementById('img').src = 'runr.png';
setTimeout(function() {
fn(run);
}, 100);
}
guy(run);
break;
}
}
One function calls another, receiving it by parameter, in order to to continue the animation.