First, done button codes are below
class ViewController: UIViewController, UITextFieldDelegate {
let inputNumber = UITextField(frame: CGRect(x: 150.0, y: 100.0, width: 200.0, height: 50.0))
let toolBarKeyBoard = UIToolbar()
let flexibleSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let doneButton = UIBarButtonItem(barButtonSystemItem: .done, target: nil, action: #selector(donePressed))
var result : String!
override func viewDidLoad() {
super.viewDidLoad()
calculatePrice()
}
func calculatePrice () {
priceInputLabel.keyboardType = .numberPad
priceInputLabel.clearButtonMode = .whileEditing
self.view.addSubview(priceInputLabel)
toolBarKeyBoard.sizeToFit()
toolBarKeyBoard.setItems([flexibleSpace, doneButton], animated: false)
priceInputLabel.inputAccessoryView = toolBarKeyBoard
}
@objc func donePressed() {
view.endEditing(true)
}
}
It works OK. When I touch 'inputNumber(UITextField)', a keyboard pops up. And when I input Number and touch 'Done' button, a keyboard dismisses. Good.
But, in other codes, down below, doesn't work.
class FruitTableViewCell: UITableViewCell, UITextFieldDelegate {
var fruitsTextField = UITextField()
let toolBarKeyBoard = UIToolbar()
let flexibleSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: nil, action: nil)
let doneButton = UIBarButtonItem(barButtonSystemItem: .done, target: nil, action: #selector(donePressed))
var result : String!
override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
super.init(style: style, reuseIdentifier: reuseIdentifier)
self.contentView.addSubview(fruitsTextField)
}
override func layoutSubviews() {
super.layoutSubviews()
fruitsTextField.frame = CGRect(x: 250, y: 7.5, width: 100, height: 30)
fruitsTextField.textColor = UIColor(red: CGFloat(242/255.0), green: CGFloat(56/255.0), blue: CGFloat(90/255.0), alpha: 1.0)
fruitsTextField.keyboardType = .numberPad
fruitsTextField.clearButtonMode = .whileEditing
toolBarKeyBoard.sizeToFit()
fruitsTextField.inputAccessoryView = toolBarKeyBoard
toolBarKeyBoard.setItems([flexibleSpace, doneButton], animated: false)
}
@objc func donePressed() {
fruitTextField.endEditing(true)
}
I can build, I can toggle a keyboard, I can touch a done button, but it doesn't dismiss a keyboard. I think, the function '@objc func donePressed()' at the bottom line is matter.
First codes are 'view.endEditing(true)' but these are 'fruitTextField.endEditing(true)'
So, I tried to change codes.
@objc func donePressed() {
contentView.endEditing(true)
}
But doesn't work.
Question1. How can I dismiss a keyboard?
Question2. Why doesn't a keyboard dismiss even though I touched 'Done' button?
Question3. In second code, is a keyboard not the FirstResponder?
Question4. In second code, what is the View for '.endEditing'?
Thanks!
Change your "done button" initialization to:
lazy var doneButton = UIBarButtonItem(barButtonSystemItem: .done, target: self, action: #selector(donePressed))
You need target: self
, and you need it to be lazy
in order for self
to be valid when the button is instantiated.
You can also change your done func to:
@objc func donePressed() {
fruitsTextField.resignFirstResponder()
}
Doesn't really change the functionality, but I believe it is the recommended method.