I have an app with a button which plays a sound when clicked and pauses when clicked again. Now I want this button to only play sound when the button is touched and pause when the touch releases. What I mean is: I touch and hold it the song plays, I untouch it and the song stops playing.So the song should only play when the user touches and holds it not when the button is untouched. I even want a custom button(image) to show as long as the touch state is true and as soon as I untouch it, the default custom button is shown. Here is the code to my main activity:
package com.example.firozkaoo2222.myapplication;
import android.media.MediaPlayer;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
import static com.example.firozkaoo2222.myapplication.R.raw.police;
public class MainActivity extends AppCompatActivity {
private MediaPlayer policeSound;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button policeSounds = this.findViewById(R.id.police);
policeSounds.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
int eventPadTouch = event.getAction();
switch (eventPadTouch) {
case MotionEvent.ACTION_DOWN:
// start playing sound , in your case:
policeSound.start();
return true;
case MotionEvent.ACTION_UP:
// stop playing sound , in your case:
policeSound.stop();
return true;
}
return false;
}
});
}}
Code for my custom button.xml
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:state_pressed="true"
android:drawable="@drawable/button_pressed" />
<item
android:drawable="@drawable/button_default" />
</selector>
Use this snippet instead of your OnClickListener
method:
policeSounds.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
if (policeSound == null) {
policeSound = MediaPlayer.create(getApplicationContext(), R.raw.police);
}
int eventPadTouch = event.getAction();
switch (eventPadTouch) {
case MotionEvent.ACTION_DOWN:
// start playing sound , in your case:
policeSound.start();
return true;
case MotionEvent.ACTION_UP:
// stop playing sound , in your case:
policeSound.pause();
return true;
}
return false;
}
}