So I'm doing my first java assignment, which is to make a very basic game using slick2d. This is what I have so far
Notice the little yellow bus on the left hand side. I need this bus to be moving from left to right across the screen. Rendering the bus as stationary is easy:
public void render(Graphics g) {
bus.draw(0, 432);
}
But I need to use 'delta' to move it from left to right. Now I know that the update method has delta in it:
public void update(Input input, int delta) throws SlickException {
}
but the render method does not.
How can I get the value of delta into the render method?
(Without changing the method signatures cause apparently that screws everything up when using slick2d)
One possibility would be to save the delta value in an attribute of your class. So on top of your class simply:
private int deltaValue;
and inside your update method:
public void update(Input input, int delta) throws SlickException {
deltaValue = delta;
}
Then you can access your delta value inside your render method:
public void render(Graphics g) {
// System.out.println(deltaValue);
}