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javascriptweb-animations

How do I getAnimations() on a HTML Element in Chrome?


I'm on Chrome Version 67.0.3396.99 (64-bit).

Mozilla documentation on Web Animations API describes a method getAnimations() like so:

document.getAnimations().forEach(
  function (animation) {
    animation.playbackRate *= .5;
  }
)

But it doesn't appear to be supported on Chrome. I tried…

var animations = document.getAnimations ? document.getAnimations() : document.timeline.getAnimations();

…as per this blogpost by Daniel C. Wilson as well, but it breaks on Chrome 67 with the following error:

Uncaught TypeError: Cannot read property 'getAnimations' of undefined

Is there a way to retrieve the array of animations applied on an HTML element with web animations api?


Solution

  • Please look at Browser compatibility table... It's not supported yet. But it would work with Polyfill

    //Corresponding blog post: https://danielcwilson.com/blog/2015/08/animations-part-3 
    
    var a = document.querySelectorAll('div');
    a = Array.prototype.slice.call(a);
    
    a.forEach(function(el, i, ra) {
      var to = {
        x: Math.random() * (i % 2 === 0 ?-11 : 11),
        y: Math.random() * 12
      }
      
      el.animate([
        { transform: 'translate(0,0)' },
        { transform: 'translate('+to.x+'rem,'+to.y+'rem)' }
      ], {
        duration: (Math.random() + 1) * 2000,
        direction: 'alternate',
        fill: 'both',
        iterations: Infinity,
        easing: 'ease-in-out'
      });
    });
    
    var button = document.querySelector('input');
    
    button.addEventListener('click', function(e) {
      //Get all the AnimationPlayers
      var players;
      if (typeof document.getAnimations === 'function') {
        players = document.getAnimations();
      } else {
        players = document.timeline.getAnimations();
      }
      if (players && players.length) {
        console.log(players);
        var action;
        if (players[0].playState === 'running') {
          action = 'pause';
        } else if (players[0].playState === 'paused') {
          action = 'play';
        } else {
          return;
        }
        players.forEach(function(player, i, ra) {
          player[action](); //player.pause() or player.play()
          
        });
    
        button.value = (action === 'play') ? 'Pause All' : 'Play All';
      } else {
        console.log('No active animations');
      }
    });
    body {
      background: #324242;
      color: #f3f3f8;
      text-align: center;
      overflow-x: hidden;
    }
    
    div {
      width: 1rem;
      height: 1rem;
      background: #f3f3f8;
      border-radius: 1rem;
      display: inline-block;
      margin: 1rem;
    }
    
    input {
      position: absolute;
      bottom: 1rem;
      left: 50%;
      transform: translateX(-50%);
      appearance: none;
      border: 2px solid #f3f3f8;
      border-radius: .4rem;
      color: #f3f3f8;
      background: #324242;
      line-height: 3;
      padding: 0 1rem;
      font-size: 1rem;
    }
    <script src="https://danielcwilson.com/js/web-animations-next-lite.min.js"></script>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    <div></div>
    
    <input type="button" value="Pause All">