I have a project where I have two windows, basically you could compare it with powerpoint in presentation mode. In one of my windows I would like do show a small preview in a corner of what is shown on the entire second window. If there would be a copy method for nodes I think i could manage to realize it but I couldn't find any.
For better understanding I tried to visualize my problem.
You could always take continuous snapshots of the other Stage
's Scene
(or some arbitrary Node
) and display them in your "live image" area. Here's an example:
Main.java
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
FXMLLoader loader = new FXMLLoader(getClass().getResource("Main.fxml"));
Scene scene = new Scene(loader.load());
primaryStage.setScene(scene);
primaryStage.setTitle("Main Window");
primaryStage.setResizable(false);
primaryStage.show();
((MainController) loader.getController()).displayOtherWindow();
}
}
MainController.java
import java.io.IOException;
import javafx.animation.AnimationTimer;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.stage.Stage;
public class MainController {
@FXML
private ImageView imageView;
private AnimationTimer imageTimer;
public void displayOtherWindow() throws IOException {
FXMLLoader loader = new FXMLLoader(getClass().getResource("Other.fxml"));
Scene scene = new Scene(loader.load(), 500, 300);
Stage stage = new Stage();
stage.setScene(scene);
stage.setTitle("Other Window");
stage.setResizable(false);
stage.show();
((OtherController) loader.getController()).startAnimation();
imageTimer = new ScreenshotsAnimationTimer(scene);
imageTimer.start();
}
private class ScreenshotsAnimationTimer extends AnimationTimer {
private final Scene scene;
private ScreenshotsAnimationTimer(Scene scene) {
this.scene = scene;
}
@Override
public void handle(long now) {
imageView.setImage(scene.snapshot(null));
}
}
}
Main.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.Label?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.control.Button?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.control.Separator?>
<?import javafx.scene.image.ImageView?>
<BorderPane xmlns="http://javafx.com/javafx" xmlns:fx="http://javafx.com/fxml"
fx:controller="MainController" prefHeight="300.0" prefWidth="500.0">
<center>
<VBox spacing="10" alignment="CENTER_LEFT">
<padding>
<Insets topRightBottomLeft="15"/>
</padding>
<Label text="Some controls. These buttons do nothing."/>
<Button text="Button #1"/>
<Button text="Button #2"/>
<Button text="Button #3"/>
</VBox>
</center>
<bottom>
<VBox>
<Separator/>
<HBox minHeight="105" maxHeight="105">
<padding>
<Insets topRightBottomLeft="5"/>
</padding>
<Label text="Some other information could go here. Live image is to the right."
maxWidth="Infinity" HBox.hgrow="ALWAYS" wrapText="true"/>
<Separator orientation="VERTICAL"/>
<ImageView fx:id="imageView" fitWidth="166.66" fitHeight="100"/>
</HBox>
</VBox>
</bottom>
</BorderPane>
OtherControler.java
import javafx.animation.Animation;
import javafx.animation.SequentialTransition;
import javafx.animation.TranslateTransition;
import javafx.fxml.FXML;
import javafx.scene.shape.Rectangle;
import javafx.util.Duration;
public class OtherController {
@FXML
private Rectangle rect;
public void startAnimation() {
SequentialTransition transition = new SequentialTransition(
createTransition(500 - rect.getWidth(), 0),
createTransition(500 - rect.getWidth(), 300 - rect.getHeight()),
createTransition(0, 300 - rect.getHeight()),
createTransition(0, 0)
);
transition.setCycleCount(Animation.INDEFINITE);
transition.play();
}
private TranslateTransition createTransition(double x, double y) {
TranslateTransition tt = new TranslateTransition(Duration.seconds(1), rect);
tt.setToX(x);
tt.setToY(y);
return tt;
}
}
Other.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.Group?>
<?import javafx.scene.shape.Rectangle?>
<Group xmlns="http://javafx.com/javafx" xmlns:fx="http://javafx.com/fxml"
fx:controller="OtherController">
<Rectangle fx:id="rect" width="200" height="100"/>
</Group>
Image of result
I did notice some stuttering when trying to move either Window
around. A more complicated application may also cause some lag. In other words, you should tune things for your application's performance. For instance, do you really need a screenshot every frame? Maybe you could take a screenshot every other frame or maybe every n
frames. Another possible optimization is to use the same WritableImage
for the snapshot (only creating a new image if the Scene
's dimensions change).
Also note that in my example I use a lot of hard coded values. You'll want to change that for a real application.