I don't why SDL_FINGERDOWN
records
even simple touch event. It should register on Sliding finger down as name says, right? I use android N for testing.
Here is my code
#include "SDL.h"
#include <SDL2/SDL.h>
#include <iostream>
using namespace std;
int main(int argc, char *argv[])
{
SDL_Init(SDL_INIT_EVERYTHING);
int r, g, b;
r = g = b = 0;
SDL_Window *window;
window = SDL_CreateWindow("S", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 720, 1320, SDL_WINDOW_RESIZABLE);
SDL_Surface *screen = SDL_GetWindowSurface(window);
Uint32 white = SDL_MapRGB(screen->format, 255, 255, 255);
SDL_FillRect(screen, NULL, white);
SDL_UpdateWindowSurface(window);
SDL_Event event;
bool running = true;
while (running)
{
while (SDL_PollEvent(&event))
{
if (event.type == SDL_FINGERDOWN)
{
running = false;
break;
}
//end if
} //end inner while
}
SDL_DestroyWindow(window);
SDL_Quit();
}
You have misunderstood meaning of SDL_FINGERDOWN and SDL_FINGERUP. When you land your finger on touch screen then that's event of type SDL_FINGERDOWN.When you lift up your finger from touch screen then that's event of type SDL_FINGERUP.