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c++ Injector runs but is not injecting DLL


I am using visual studios 2017 on windows 10 and I wrote a c++ program to open a handle to a process. The program runs and opens the process. I ran the program in the debugger and it looks like all the functions passed. However I know the DLL is not injecting because when I run this application on a 32 bit game. I can delete the test.dll I used which means it is not being used. Any suggestions on why this runs fine but is not injecting?

PS remThread is value 0x0000011c

// DLL Injector.cpp : Defines the entry point for the console application.

#include "stdafx.h"
int InjectDLL(DWORD, string*);
int getDLLpath(string*);
int getPID(int*);
int getProc(HANDLE*, DWORD);
void enableSeDebug();

int main()
{
    //Escalate privlege 
    enableSeDebug();

    system("title Dll Injector");
    string dllPath = "";
    int PID = -1;

    getDLLpath(&dllPath);
    getPID(&PID);


    InjectDLL(PID, &dllPath);
    system("pause");
    return 0;
}

int getDLLpath(string* dllPath)
{
    cout << "Please enter the path to your DLL file\n";
    cin >> *dllPath;
    return 1;
}

int getPID(int* PID)
{
    cout << "Please enter the PID to your target process\n";
    cin >> *PID;
    return 1;
}

int getProc(HANDLE* handleToProc, DWORD pid)
{

    //Create a handle to the process
    *handleToProc = OpenProcess(PROCESS_ALL_ACCESS, false, pid);
    if (*handleToProc != 0)
    {
        cout << "Unable to open process.\n";
        return -1;
    }
    else
    {
        cout << "process opened.\n";
        return 1;
    }
}


int InjectDLL(DWORD PID, string* dllPath)
{

    HANDLE handleToProc;
    LPVOID LoadLibAddr;
    LPVOID baseAddr;
    HANDLE remThread;

    //Get handle to process
    if (getProc(&handleToProc, PID) < 0)
        return -1;

    //Load kernel32 library
    LoadLibAddr = (LPVOID)GetProcAddress(GetModuleHandleA("kernel32.dll"), "LoadLibraryA");

    if (!LoadLibAddr)
        return -1;

    //Allocate memory for DLL injection
    baseAddr = VirtualAllocEx(handleToProc, NULL, dllPath->length(), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);

    if (!baseAddr)
        return -1;

    //Write dll path
    if (!WriteProcessMemory(handleToProc, baseAddr, dllPath, dllPath->length(), NULL))
        return -1;

    //Create remote thread
    remThread = CreateRemoteThread(handleToProc, NULL, NULL, (LPTHREAD_START_ROUTINE)LoadLibAddr, baseAddr, 0, NULL);

    if (!remThread)
        return -1;

    //Wait untill DLL exits then deallocate memmory
    WaitForSingleObject(remThread, INFINITE);

    //Freing memmory
    VirtualFreeEx(handleToProc, baseAddr, dllPath->length(), MEM_RELEASE);

    //Closing handles
    if (CloseHandle(remThread) == 0)
    {
        cout << "Failed to close handle to remote thread.\n";
        return -1;
    }

    if (CloseHandle(handleToProc) == 0)
    {
        cout << "Failed to close handle to target process.\n";
        return -1;
    }

    return 1;
}



void enableSeDebug()
{
    /////////////////////////////////////////////////////////
    //   Note: Enabling SeDebugPrivilege adapted from sample
    //     MSDN @ http://msdn.microsoft.com/en-us/library/aa446619%28VS.85%29.aspx
    // Enable SeDebugPrivilege
    HANDLE hToken = NULL;
    TOKEN_PRIVILEGES tokenPriv;
    LUID luidDebug;
    if (OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES, &hToken) != FALSE)
    {
        if (LookupPrivilegeValue(NULL, SE_DEBUG_NAME, &luidDebug) != FALSE)
        {
            tokenPriv.PrivilegeCount = 1;
            tokenPriv.Privileges[0].Luid = luidDebug;
            tokenPriv.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
            if (AdjustTokenPrivileges(hToken, FALSE, &tokenPriv, 0, NULL, NULL) != FALSE)
        {
                // Always successful, even in the cases which lead to OpenProcess failure
                cout << "SUCCESSFULLY CHANGED TOKEN PRIVILEGES" << endl;
            }
            else
            {
                cout << "FAILED TO CHANGE TOKEN PRIVILEGES, CODE: " << GetLastError() << endl;
            }
        }
    }
    CloseHandle(hToken);
    // Enable SeDebugPrivilege
}

The above code can open a 32 bit process and runs without a function call failing but the DLL is not injecting?


Solution

  • I was able to resolve my issue. When checking getProc I needed to do

    int getProc(HANDLE* handleToProc, DWORD pid)
    {
    
      //Create a handle to the process
      *handleToProc = OpenProcess(PROCESS_ALL_ACCESS, false, pid);
      if (*handleToProc == NULL) //I changed this line to check for NULL
      {
          cout << "Unable to open process.\n";
          return -1;
      }
      else
      {
          cout << "process opened.\n";
          return 1;
      }
    }
    

    The second part I needed to change was my dllPath which was a string needed to be a char*. So when I wrote the DLL string it was a different encoding. Using a char* pointer fixed this and now the injector works.