Since I'm not a CS major, I'm having some difficulties translating my programming wishes into an actual program. What it basically boils down to is the following: how can I alternate an image on a label, showing each image for an amount of tim specific for each image.
So: say I've images A and B; I'd like the user to see A for 1000ms and B for 200ms. This keeps on looping until a user presses a certain key.
Now, I'm able to load an image onto a panel, quite easily even, and I've managed to catch user input using KeyListener and stuff, which all works quite nicely and alot easier then I had expected. I also know how to use looping constructs like while, for and do..while, but this timer business is shady.
I see all kinds of stuff using threads and what not, I really don't need that. This is not about efficient programming or good code, it's simply about demonstrating something. Any help would be greatly appreciated!
Use a SwingWorker<Void, Void>
. The doInBackground method of the SwingWorker should look like this :
@Override
protected Void doInBackground() {
try {
while (true) {
displayImage(imageA);
Thread.sleep(1000L);
if (isCancelled()) {
return null;
}
displayImage(imageB);
Thread.sleep(200L);
if (isCancelled()) {
return null;
}
}
}
catch (InterruptedException e) {
// ignore
}
return null;
}
private void displayImage(final Icon image) {
SwingUtilituies.invokeLater(new Runnable() {
@Override
public void run() {
// display the image in the panel
}
});
}
The keylistener should simply cancel the SwingWorker.