Here is a class i use for the viewport to zoom in/out. zoom.cpp
#include "zoom.h"
#include <QMouseEvent>
#include <QApplication>
#include <QScrollBar>
#include <qmath.h>
Graphics_view_zoom::Graphics_view_zoom(QGraphicsView* view)
: QObject(view), _view(view)
{
_view->viewport()->installEventFilter(this);
_view->setMouseTracking(true);
_modifiers = Qt::ControlModifier;
_zoom_factor_base = 1.001;
initfactor=1;
}
QList<int> Graphics_view_zoom::gentle_zoom(double factor) {
_view->scale(factor, factor);
_view->centerOn(target_scene_pos);
QPointF delta_viewport_pos = target_viewport_pos - QPointF(_view->viewport()->width() / 2.0,
_view->viewport()->height() / 2.0);
QPointF viewport_center = _view->mapFromScene(target_scene_pos) - delta_viewport_pos;
zpoint=_view->mapToScene(viewport_center.toPoint()); //zpoint is public QPointF
_view->centerOn(_view->mapToScene(viewport_center.toPoint()));
emit zoomed();
zooms.append(viewport_center.x());
zooms.append(viewport_center.y());
zooms.append(_view->viewport()->x());
zooms.append(_view->viewport()->y());
return zooms;
}
void Graphics_view_zoom::set_modifiers(Qt::KeyboardModifiers modifiers) {
_modifiers = modifiers;
}
void Graphics_view_zoom::set_zoom_factor_base(double value) {
_zoom_factor_base = value;
}
bool Graphics_view_zoom::eventFilter(QObject *object, QEvent *event) {
if (event->type() == QEvent::MouseMove || event->type()==QEvent::Scroll) {
QMouseEvent* mouse_event = static_cast<QMouseEvent*>(event);
QPointF delta = target_viewport_pos - mouse_event->pos();
if (qAbs(delta.x()) > 5 || qAbs(delta.y()) > 5) {
target_viewport_pos = mouse_event->pos();
target_scene_pos = _view->mapToScene(mouse_event->pos());
}
} else if (event->type() == QEvent::Wheel) {
QWheelEvent* wheel_event = static_cast<QWheelEvent*>(event);
if (QApplication::keyboardModifiers() == _modifiers) {
if (wheel_event->orientation() == Qt::Vertical) {
angle = wheel_event->angleDelta().y();
steps=steps+angle;
factor = qPow(_zoom_factor_base, angle);
initfactor=qPow(_zoom_factor_base,0-steps);
gentle_zoom(factor);
return true;
}
}
}
Q_UNUSED(object)
return false;
}
zoom.h
#ifndef ZOOM_H
#define ZOOM_H
#include <QObject>
#include <QGraphicsView>
class Graphics_view_zoom : public QObject {
Q_OBJECT
public:
Graphics_view_zoom(QGraphicsView* view);
QList<int> gentle_zoom(double factor);
void set_modifiers(Qt::KeyboardModifiers modifiers);
void set_zoom_factor_base(double value);
double _zoom_factor_base;
double angle;
double factor;
double initfactor;
int steps=0;
QList<int> zooms;
QPointF target_scene_pos;
QPointF zpoint;
int slposx;
QGraphicsView* _view;
Qt::KeyboardModifiers _modifiers;
QPointF target_viewport_pos;
bool eventFilter(QObject* object, QEvent* event);
private:
signals:
void zoomed();
};
#endif // ZOOM_H
I need to add a GraphicsItem (which is also sub-classed to either the center of the viewport or ideally at its top-left corner. What i managed to get from this class is the center of the view (see zpoint variable in gentle_zoom(). However, it only works if mouse wheel is used to zoom. If i then move the scrollbar of the Graphics view (which is in a Ui HLayout and auto-adjusts), the item is added to the previous position and doesn't follow the scrolling i did with mouse. How can i get that ? I assume i have to add some event to the eventFilter(), but unsure of what is that. Thanks
Well, it was much easier than i thought. After studying the zoom class, i realized that i was storing the initial zoom factor (initfactor variable), so all i had to do for my new GraphicsItem was ..
item->setX(ceil(ui->graphicsView->horizontalScrollBar()->value()*z->initfactor));
item->setY(ceil(ui->graphicsView->verticalScrollBar()->value()*z->initfactor));
... and the item was added at the top-left position of my zoomed view.
@Noah Whitehouse Thanks for the heads up, the horizontalScrollBar()->value()
was actually the one that lead me to the solution