I would like to run Google's ARCore sample demos using a Cardboard headset.
I've checked off 'Virtual Reality Supported' under the Android Player Settings and have included 'Cardboard' as the VR SDK.
The resulting images from the camera do become stereoscopic. However, everything is a bit distorted upon putting the phone into an actual headset. I'm using a Pixel 2 fwiw. I haven't seen anything mentioned about ARCore working with tandem with VR, but I don't see why splitting the camera into a stereoscopic view shouldn't work.
Any ideas on how to fix the distorted view?
The FOV (field of view) of the phone's camera is around 60 degrees (horizontal direction), The VR camera i think is around 90 degrees thus there will be stretching/distortion of the image. see https://github.com/google-ar/arcore-unity-sdk/issues/134 for more info