I'd like to have a path transition in such a way, that the path behaves relative to the window size, even when the size is changed during the animation. Furthermore, when the animation is completed, the animated element should use the stay at the relative destination location.
tileWidthProperty
and tileHeightProperty
are class members that I added for convinience and they simply divide the main pane's size in eights.
This is the code I have:
public void applyMove(final Ellipse toBeMoved, final int startCol, final int startRow, final int endCol, final int endRow)
{
Platform.runLater(() ->
{
final Path path = new Path();
final MoveTo startingPoint = new MoveTo();
final LineTo endPoint = new LineTo();
startingPoint.xProperty().bind(tileWidthProperty.multiply(startCol).add(tileWidthProperty.divide(2)));
startingPoint.yProperty().bind(tileHeightProperty.multiply(startRow).add(tileHeightProperty.divide(2)));
endPoint.xProperty().bind(tileWidthProperty.multiply(endCol).add(tileWidthProperty.divide(2)));
endPoint.yProperty().bind(tileHeightProperty.multiply(endRow).add(tileHeightProperty.divide(2)));
path.getElements().add(startingPoint);
path.getElements().add(endPoint);
toBeMoved.centerXProperty().unbind();
toBeMoved.centerYProperty().unbind();
PathTransition transition = new PathTransition(Duration.millis(10000), path, toBeMoved);
transition.setOrientation(PathTransition.OrientationType.NONE);
transition.setCycleCount(1);
transition.setAutoReverse(false);
//bind the node at the destination.
transition.setOnFinished(event ->
{
toBeMoved.centerXProperty().bind(tileWidthProperty.multiply(endCol).add(tileWidthProperty.divide(2)));
toBeMoved.centerYProperty().bind(tileHeightProperty.multiply(endRow).add(tileHeightProperty.divide(2)));
toBeMoved.setTranslateX(0.0);
toBeMoved.setTranslateY(0.0);
});
transition.play();
});
}
The col and row parameters are integers that are known to be 0 <= x < 8. They are the column and row of the tile position in the 8*8 grid.
The binding of the MoveTo and LineTo elements, however does not seem to have any effect.
First of all, once any standard Animation
is started it does not change parameters.
So if anything changes, you have to stop the animation and start it again with new parameters.
I noticed you're trying to bind centerX
and centerY
after the transition is complete, which is wrong: PathTransition
moves elements using translateX
and translateY
.
And for better debug you can actually add Path
to the scene graph to see where your element will go.
Path path = new Path();
parent.getChildren().add(path);
I assume that tileWidthProperty
and tileHeightProperty
are bound to the actual parent
size using something like this:
tileWidthProperty.bind(parent.widthProperty().divide(8));
tileHeightProperty.bind(parent.heightProperty().divide(8));
So I created example just to show how it might look like.
import javafx.animation.PathTransition;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.beans.InvalidationListener;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.shape.Ellipse;
import javafx.scene.shape.LineTo;
import javafx.scene.shape.MoveTo;
import javafx.scene.shape.Path;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Main extends Application {
private Pane parent;
private final DoubleProperty
tileWidthProperty = new SimpleDoubleProperty(),
tileHeightProperty = new SimpleDoubleProperty();
private EllipseTransition ellipseTransition;
@Override
public void start(Stage primaryStage) {
this.parent = new Pane();
tileWidthProperty.bind(parent.widthProperty().divide(8));
tileHeightProperty.bind(parent.heightProperty().divide(8));
// create ellipse
final Ellipse ellipse = new Ellipse(25., 25.);
parent.getChildren().add(ellipse);
// show the stage
primaryStage.setScene(new Scene(parent, 800, 800));
primaryStage.show();
// create listeners that listen to size changes
InvalidationListener sizeChangeListener = l -> {
if(ellipseTransition != null) {
// refreshAndStart returns null if transition is completed
// let's call it delayed cleanup :)
ellipseTransition = ellipseTransition.refreshAndStart();
} else {
System.out.println("ellipseTransition cleaned up!");
}
};
// add listeners to the corresponding properties
tileWidthProperty.addListener(sizeChangeListener);
tileHeightProperty.addListener(sizeChangeListener);
// move ellipse 0,0 -> 7,7
applyMove(ellipse, 0, 0, 7, 7, Duration.millis(5000));
// interrupt transition at the middle, just for fun
/*new Thread(() -> {
try {
Thread.sleep(2500);
} catch (InterruptedException e) {
return;
}
applyMove(ellipse, 2, 3, 4, 5, Duration.millis(1000));
}).start();*/
}
public void applyMove(final Ellipse toBeMoved, final int startCol, final int startRow, final int endCol, final int endRow, final Duration duration) {
Platform.runLater(() -> {
// if transition is still up, then stop it
if(ellipseTransition != null) {
ellipseTransition.finish();
}
// and create a new one
ellipseTransition = new EllipseTransition(toBeMoved, startCol, startRow, endCol, endRow, Duration.ZERO, duration, 0);
// then start it
ellipseTransition.start();
});
}
// I decided to write separate class for the transition to make it more convenient
private class EllipseTransition {
// these variables are the same you used in your code
private final Path path;
private final Ellipse ellipse; // this one was "toBeMoved"
private final int startCol, startRow, endCol, endRow;
private final Duration duration;
private final PathTransition transition;
// if we change parent size in the middle of the transition, this will give the new transition information about where we were.
private Duration startTime;
// we call System.currentTimeMillis() when we start
private long startTimestamp;
// if true, transition would not start again
private boolean finished;
public EllipseTransition(Ellipse ellipse, int startCol, int startRow, int endCol, int endRow, Duration startTime, Duration duration, long realStartTimestamp) {
this.path = new Path();
this.ellipse = ellipse;
this.startCol = startCol;
this.startRow = startRow;
this.endCol = endCol;
this.endRow = endRow;
this.startTime = startTime;
this.duration = duration;
this.transition = new PathTransition();
// applyMove passes 0, because we don't know our start time yet
this.startTimestamp = realStartTimestamp;
}
// this is called right before starting the transition
private void init() {
// show path for debugging
parent.getChildren().add(path);
// binding values here is useless, you can compute everything in old-fashioned way for better readability
final MoveTo startingPoint = new MoveTo();
startingPoint.setX(tileWidthProperty.get() * startCol + tileWidthProperty.get() / 2.);
startingPoint.setY(tileHeightProperty.get() * startRow + tileHeightProperty.get() / 2.);
final LineTo endPoint = new LineTo();
endPoint.setX(tileWidthProperty.get() * endCol + tileWidthProperty.get() / 2);
endPoint.setY(tileHeightProperty.get() * endRow + tileHeightProperty.get() / 2);
path.getElements().clear(); // clear paths from the last time
path.getElements().add(startingPoint);
path.getElements().add(endPoint);
ellipse.translateXProperty().unbind();
ellipse.translateYProperty().unbind();
transition.setNode(ellipse);
transition.setDuration(duration);
transition.setPath(path);
transition.setOrientation(PathTransition.OrientationType.NONE);
transition.setCycleCount(1);
transition.setAutoReverse(false);
transition.setOnFinished(event ->
{
// bind ellipse to the new location
ellipse.translateXProperty().bind(tileWidthProperty.multiply(endCol).add(tileWidthProperty.divide(2)));
ellipse.translateYProperty().bind(tileHeightProperty.multiply(endRow).add(tileHeightProperty.divide(2)));
// cleanup
stop();
// mark as finished
finished = true;
});
}
// stops the transition
private void stop() {
// remove debug path ( added it in init() )
parent.getChildren().remove(path);
transition.stop();
}
// starts the transition
public void start() {
if(finished) {
return;
}
init(); // initialize parameters
// start from the place where previous we stopped last time
// if we did not stop anywhere, then we start from beginning (applyMove passes Duration.ZERO)
this.transition.playFrom(startTime);
// applyMove passes 0, as it doesn't know when transition will start
// but now we know
if(this.startTimestamp == 0) {
this.startTimestamp = System.currentTimeMillis();
}
}
// stops the transition
public void finish() {
stop();
finished = true;
}
// stops and refreshes the transition.
// that will continue transition but for new values
private void refresh() {
// stop the transition
stop();
// determine how much time we spend after transition has started
long currentDuration = System.currentTimeMillis() - startTimestamp;
// update startTime to the current time.
// when we call start() next time, transition will continue, but with new parameters
this.startTime = Duration.millis(currentDuration);
}
// this method is called from change listener
public EllipseTransition refreshAndStart() {
if(finished) {
// return null to the listener
// we want to cleanup completely
return null;
}
// refresh new values and start
refresh(); start();
return this;
}
}
public static void main(String[] args) {
launch(args);
}
}