I have a PNG file with dimensions 128x32128 (equivalent to 251 128x128 layers) and when I try the following:
gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.SRGB8_ALPHA8, 128, 128, 251)
gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 128, 128, 251, gl.RGBA, gl.UNSIGNED_BYTE, imageElement)
// imageElement.src = 128x32128.png
I get a browser error reading WebGL: INVALID_VALUE: texSubImage3D: width, height or depth out of range
However, if I try something very similar with another image of dimension 128x8192 (equivalent to 64 layers of 128x128) I get no error:
gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.SRGB8_ALPHA8, 128, 128, 32)
gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 128, 128, 32, gl.RGBA, gl.UNSIGNED_BYTE, imageElement)
// imageElement.src = 128x8192.png
However, if I try the same code with the original image I get the same error:
gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.SRGB8_ALPHA8, 128, 128, 32)
gl.texSubImage3D(gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, 128, 128, 32, gl.RGBA, gl.UNSIGNED_BYTE, imageElement)
// imageElement.src = 128x32128.png
This does not make any sense. Surely this is an implementation bug, as the only thing that changed from example 2 to example 3 was the image, not the parameters to texSubImage3D.
Browser: Chrome v67 on Windows 7 x64
This appears to be a bug in Chrome as it works in Firefox
const ctx = document.createElement('canvas').getContext("2d");
const gl = document.createElement('canvas').getContext("webgl2");
test(1);
test(128);
test(129);
function test(slices) {
log('slices:', slices);
const height = 128 * slices;
ctx.canvas.width = 128;
ctx.canvas.height = height;
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(128, height);
ctx.moveTo(128, height);
ctx.lineTo(0, 128);
ctx.stroke();
//document.body.appendChild(ctx.canvas);
const tex = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D_ARRAY, tex);
log("gl error:", gl.getError());
gl.texStorage3D(gl.TEXTURE_2D_ARRAY, 1, gl.RGBA8, 128, 128, slices);
log("gl error:", gl.getError());
gl.texSubImage3D(
gl.TEXTURE_2D_ARRAY, // GLenum target,
0, // GLint level,
0, // GLint xoffset,
0, // GLint yoffset,
0, // GLint zoffset,
128, // GLsizei width,
128, // GLsizei height,
slices, // GLsizei depth,
gl.RGBA, // GLenum format,
gl.UNSIGNED_BYTE, // GLenum type,
ctx.canvas); // TexImageSource source
log("gl error:", gl.getError());
log('.');
}
function log(...args) {
const div = document.createElement('div');
div.textContent = [...args].join(' ');
document.body.appendChild(div);
}