I am trying to make a client-server program. Where in client i am getting multiple inputs from user and i have to pass it to server. Server uses that info and does some calculation and sends back the result. important parts from Client code:
private byte[] buf = new byte[256];
private byte[] buf2 = new byte[256];
private byte[] buf3 = new byte[256];
while (true) {
Arrays.fill(buf, (byte) 0);
buf = jTextField1.getText().trim().getBytes();
sendPacket = new DatagramPacket(buf, buf.length, address, 8000);
socket.send(sendPacket);
buf2 = jTextField2.getText().trim().getBytes();
sendPacket = new DatagramPacket(buf2, buf2.length, address, 8000);
socket.send(sendPacket);
buf3 = jTextField3.getText().trim().getBytes();
sendPacket = new DatagramPacket(buf3, buf3.length, address, 8000);
socket.send(sendPacket);
//Get result from Server
socket.receive(recivePacket);
double result = Double.parseDouble(new String(buf).trim());
System.out.println("Result" +result);
}
On Server side I am trying to recieve the data(which is not working)
byte[] buf = new byte[256];
DatagramPacket recivePacket = new DatagramPacket(buf, buf.length);
DatagramPacket dgp = new DatagramPacket(buf, buf.length);
while (true) {
Arrays.fill(buf, (byte) 0);
serverSocket.receive(recivePacket);
System.out.println("host Name is " +
recivePacket.getAddress().getHostName() + '\n');
while (true) {
serverSocket.receive(dgp);
System.out.println("String=====" + new String(buf));
}
Please help me out here. What is wrong with this code ... I am completely stuck So, its strange that sometimes it works. But it gives me value from last buffer. Other values are lost. Thanks in advance
So I think each time you recieve something on the server, you need to create a new DatagramPacket/byte[] for that. What I do is creating e a new DatagramPacket each time I recieve something like this:
DatagramPacket packet = new DatagramPacket(new byte[max_data_size], max_data_size);
socket.receive(packet);
My max_data_size is normally around 1024 bits
.
Then you could read stuff like client, port, length etc:
InetAddress address = packet.getAddress();
int port = packet.getPort();
int len = packet.getLength();
byte[] data = packet.getData();
And usually, you should then be able to simply send a new datagramPacket back to the given InetAddress/port.
You want multiple inputs from the user? Pack everything in only one package.
private YourClass newInstance(byte[] bytes){
ByteArrayInputStream bis = new ByteArrayInputStream(bytes);
ObjectInput in = null;
YourClass o = null;
try {
in = new ObjectInputStream(bis);
o = (YourClass)in.readObject();
} catch (IOException e) {
e.printStackTrace();
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (ClassCastException e){
e.printStackTrace();
}finally {
try {
if (in != null) {
in.close();
}
} catch (IOException ex) {
// ignore close exception
}
}
return o;
}
private byte[] toBytes(YourClass object){
ByteArrayOutputStream bos = new ByteArrayOutputStream();
ObjectOutput out = null;
byte[] bytes = new byte[1];
try {
out = new ObjectOutputStream(bos);
object.setTimestamp(System.currentTimeMillis());
out.writeObject(object);
out.flush();
bytes = bos.toByteArray();
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
bos.close();
} catch (IOException ex) {
// ignore close exception
}
}
return bytes;
}