I was wondering how I would use something like a bufferstrategy in a Java Applet.
I want to draw something like an image
gfx.drawImage(frame, 0, 0, width, height, null);
to my applet but I am getting white flashes due to the graphics drawing to the screen not being buffered.
Any help would be greatly appreciated!
Edit: I have a thread that is repainting this image
Edit 2: The image is constantly changing so I need to repaint it each time it changes
Ah, so the public void update(Graphics g) method doesn't have white flashes due to the graphics drawing to the screen not being buffered. But the paint method does. Odd.