Hey all i need your help. In this rock paper scissor game the winner is the first to get to five wins between the user and computer. Although i have not looped this yet, i need help storing the counts of each win into a variable from my points() function into var playerPoints = 0 ; or var compPoints = 0 ; depending on who wins the round. if you have loop suggestions feel free to advice me on that as well! thanks
//decalring an array with weapons of choice
const weaponArray = ["rock", "paper", "scissors"];
// selects a random index from array to represent computer choice
const computerChoice = weaponArray[[Math.floor(Math.random() * weaponArray.length)]];
//prompts user to make a choice of weapon
const playerPrompt = prompt("Please enter Rock, Paper, or Scissors!");
//lowers all alphabet input to lower case
const playerChoice = playerPrompt.toLowerCase();
//function runs player vs computer choices and determines winner of round
const round = (computerChoice, playerChoice) => {
if (playerChoice === "scissors" && computerChoice === "rock" || playerChoice === "rock" && computerChoice === "paper" || playerChoice ==="paper" && computerChoice === "scissors") {
return "Just Give Up Now Looser!";
}
else if (playerChoice === "rock" && computerChoice === "scissors" || playerChoice === "paper" && computerChoice === "rock" || playerChoice==="scissors" && computerChoice === "paper")
{
return "You Won This Round!";
}
else {
return "Its a Tie!";
}
};
//stores round function value into a variable
var state = round(computerChoice, playerChoice);
// adds points to player or computer based on "state" value
const points = () => {
if (state === "You Won This Round!"){
return playerPoints + 1;
}
else if (state === "Just Give Up Now Looser!"){
return compPoints + 1;
}
else{
return null
}
};
var playerPoints = points() ;
var compPoints = points() ;
console.log(state);
console.log(points());
//console.log(compPoints);
//console.log(playerPoints);
Might as well add my answer here. I wouldn't use a prompt approach, but buttons instead. Store the scores in an object and use a conditional to check if someone has reached five points after each game:
const userScore = document.querySelector('.user .score')
const computerScore = document.querySelector('.computer .score')
const resultContainer = document.querySelector('.result')
const userThrowContainer = document.querySelector('.userThrow')
const opponentThrowContainer = document.querySelector('.opponentThrow')
const buttons = document.querySelectorAll('button')
const score = {
user: 0,
computer: 0
}
function rpsMatch(userThrow) {
// Define possible throws
const throwOptions = [
'rock',
'paper',
'scissors'
]
// Choose randomly from array of throws
let opponentThrow = throwOptions[Math.floor(Math.random() * throwOptions.length)]
// Print user and computer throws
userThrowContainer.innerText = `You threw ${userThrow}`
opponentThrowContainer.innerText = `Computer threw ${opponentThrow}`
function userWins() {
resultContainer.innerText = 'You win'
score.user++
updateScores()
}
function computerWins() {
resultContainer.innerText = 'You lose'
score.computer++
updateScores()
}
function updateScores() {
userScore.innerText = score.user
computerScore.innerText = score.computer
}
function resetScore() {
userScore.innerText = 0
computerScore.innerText = 0
score.user = 0
score.computer = 0
}
// RPS logic
if (userThrow == opponentThrow) {
resultContainer.innerText = 'You tied'
} else {
if (userThrow == 'rock') {
opponentThrow == 'scissors' ? userWins() : computerWins()
} else if (userThrow == 'paper') {
opponentThrow == 'rock' ? userWins() : computerWins()
} else {
opponentThrow == 'paper' ? userWins() : computerWins()
}
}
if (score.user === 5) {
alert('You won the first to 5!')
resetScore()
}
if (score.computer === 5) {
alert('You lost the first to 5!')
resetScore()
}
}
// Attach event handlers to each button
buttons.forEach(button => {
button.addEventListener('click', e => {
// Assign data attribute to variable
let userThrow = e.target.dataset.type
e.preventDefault()
// Pass user selection to rpsMatch
rpsMatch(userThrow)
})
})
<div class="user">User Score: <span class="score">0</span></div>
<div class="computer">Computer Score: <span class="score">0</span></div>
<button data-type="rock">Rock</button>
<button data-type="paper">Paper</button>
<button data-type="scissors">Scissors</button>
<div class="userThrow"></div>
<div class="opponentThrow"></div>
<div class="result"></div>