I have put Cesium model
let modelMatrix = Transforms.eastNorthUpToFixedFrame(
Cartesian3.fromDegrees(
longitude,
latitude,
altitude
)
);
let model = this.viewer.scene.primitives.add(Model.fromGltf({
url : URL,
modelMatrix : modelMatrix,
minimumPixelSize : 1,
maximumScale : 1
}));
And im going to change its position (model will fly) And I would like to know is there a way to bind camera to this model. Something like this:
let camera = this.viewer.camera.bindToModel(model, OPTIONS);
So when model will change its position - camera will also move. Thanks
The reason why my
viewer.trackedEntity = myModel;
did not focus camera on model, is that i used
let myModel = viewer.scene.primitives.add(MODEL);
viewer.trackedEntity = myModel;
to add model on scence and focus on it. When i changed to
let myModel = viewer.entities.add(MODEL_DESC);
viewer.trackedEntity = myModel;
My camera focused on model and follow it on position change, as i need. Thanks emackey for useful example Multipart CZML Demo that helped to solve my task