Background:
I used Unity IoC only in WPF Application until now.
I would like to use is in a console application.
In the WPF Application runs some "magic" to automatically choose the correct constructor of the new object/instance.
Question:
How I use the same "magic" in my console application?
static void Main(string[] args)
{
IUnityContainer unitycontainer = new UnityContainer();
// RegisterType of Dependency in container
unitycontainer.RegisterType<IMyDependency,Dependency>(new ContainerControlledLifetimeManager());
// How shall I choose the correct constructor?
// In WPF Application the correct constructor was used automatically
// How the wpf apps use the correct constructor with my dependencies?
var newclass = new newclass();
}
public class NewClass
{
private readonly IMyDependency _dependency;
public NewClass(IMyDependency dependency)
{
_dependency = dependency;
}
}
Call IUnityContainer.Resolve
to instantiate the class which will call the constructor with the registered dependencies.
var newclass = unitycontainer.Resolve<NewClass>();