I need to disable the mouse and keyboard input globally, but using pure java couldn't do the trick.
I chose jni/jna call c++ function. When I call a c++ function through jna, java program has no effect, without any error or exception.
I have tested the .dll file, in c++ it can't run perfectly.
Here is my java code:
public class HookTest {
public interface Hook extends Library{
Hook INSTANCE = (Hook) Native.loadLibrary("lib/Hook",Hook.class);
public void FuncEndHook();
public void FuncHookDevice();
}
public static void main(String[] args) {
Hook.INSTANCE.FuncHookDevice();
}
}
my c++ code:
// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"
#include "stdio.h"
HHOOK g_HookHwnd = NULL;
HHOOK g_hMouse = NULL;
// 钩子子程
extern "C" _declspec(dllexport) LRESULT CALLBACK MyHookFun(int nCode, WPARAM wParam, LPARAM lParam)
{
printf("in hook key function\n");
// 这个Structure包含了键盘的信息
/*typedef struct {
DWORD vkCode;
DWORD scanCode;
DWORD flags;
DWORD time;
ULONG_PTR dwExtraInfo;
} KBDLLHOOKSTRUCT, *PKBDLLHOOKSTRUCT;*/
// 我们只需要那个vkCode
PKBDLLHOOKSTRUCT pVirKey = (PKBDLLHOOKSTRUCT)lParam;
// MSDN说了,nCode < 0的时候别处理
if (nCode >= 0)
{
// 按键消息
switch (wParam)
{
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
switch (pVirKey->vkCode)
{
case VK_LWIN:
case VK_RWIN:
return 1; // 吃掉消息
break;
}
return 1;
break;
}
}
return CallNextHookEx(g_HookHwnd, nCode, wParam, lParam);
}
extern "C" _declspec(dllexport) LRESULT CALLBACK MyHookMouse(int nCode, WPARAM wParam, LPARAM lParam)
{
printf("in hook mouse function\n");
return 1;
}
HMODULE g_Module;
extern "C" _declspec(dllexport) BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
{
break;
}
}
return TRUE;
}
extern "C" _declspec(dllexport) void FuncHookDevice()
{
if (!g_HookHwnd)
{
printf("start hook\n");
g_HookHwnd = SetWindowsHookEx(WH_KEYBOARD_LL, MyHookFun, g_Module, 0);
//g_hMouse = SetWindowsHookEx(WH_MOUSE_LL, MyHookMouse, g_Module, 0); //暂时禁用鼠标钩子
}
}
extern "C" _declspec(dllexport) void FuncEndHook()
{
printf("end hook\n");
UnhookWindowsHookEx(g_HookHwnd);
//UnhookWindowsHookEx(g_hMouse); //暂时禁用鼠标钩子
g_HookHwnd = NULL;
}
running result:
The program executed the c++, but did not disable the keyboard.
Thanks for reading and for your help.
Check out what the remarks section of the LowLevelKeyboardProc
callback function says:
This hook is called in the context of the thread that installed it. The call is made by sending a message to the thread that installed the hook. Therefore, the thread that installed the hook must have a message loop.
You've created a hook for an event, but there's no message loop processing those events. All Windows applications that use events, such as graphical desktop applications which use native Windows styles, have a message loop which calls GetMessage
to get events and act accordingly.
You could manually call the WinAPI functions to handle the message loop (GetMessage
, DispatchMessage
, etc.), but I'm happy to say that JNA does have a helper for this.
In the jna-platform
package (you'll need to add that to your Maven/Gradle/whatever dependencies), there's a class named User32Util.MessageLoopThread
.
The following example works for me:
import com.sun.jna.Library;
import com.sun.jna.Native;
import com.sun.jna.platform.win32.User32Util.MessageLoopThread;
public class HookTest {
public interface Hook extends Library {
Hook INSTANCE = (Hook) Native.loadLibrary("lib/Hook", Hook.class);
public void FuncEndHook();
public void FuncHookDevice();
}
public static void main(String[] args) {
MessageLoopThread thread = new MessageLoopThread();
thread.start();
thread.runOnThread(() -> {
Hook.INSTANCE.FuncHookDevice();
return null;
});
}
}
Notice I'm explicitly calling FuncHookDevice
on a new thread which is the same thread as the message loop, as required by the remarks.