I'm trying to wrap my head around the copy assignment operator in C++, and I'm wondering if there's a way to create a new instance if the object is null.
class Person {
public:
Person(string name) { pName_ = new string(name); }
~Person() { delete pName_; }
Person(const Person& rhs) {
if (pName_ != NULL) delete pName_;
pName_ = new string(*(rhs.pName()));
}
Person& operator=(const Person& rhs) {
cout << "begin copy..." << endl;
if (this == NULL) {
Person* p = new Person(rhs);
cout << "end copy null..." << endl;
return *p; // Not working?
}
delete pName_;
pName_ = new string(*(rhs.pName()));
cout << "end copy..." << endl;
return *this;
};
string* pName() const { return pName_; }
void printName() { cout << *pName_ << endl; }
private:
string* pName_;
};
int main() {
Person *a = new Person("Alex");
Person *b = new Person("Becky");
Person *c = NULL;
*b = *a; // copy works
*c = *a; // copy doesn't
if (a != NULL) a->printName(); // Alex
if (a != NULL) delete a;
if (b != NULL) b->printName(); // Alex
if (b != NULL) delete b;
if (c != NULL) c->printName(); // NULL
if (c != NULL) delete c;
return 0;
}
This is the output:
begin copy...
end copy...
begin copy...
end copy null...
Alex
Alex
Is there something I can change in my code to make this work, or is this something I shouldn't even attempt to try?
The code you have shown is all kinds of wrong, and needs to be rewritten.
You are calling an improperly implemented copy assignment operator via a dereferenced NULL pointer, which is undefined behavior. A copy assignment operator is defined to be called only with valid objects, and must copy values from one object to another, and return a reference to the object that was copied to. You are not doing that.
To answer your question, NO, the copy assignment operator cannot create a new object when this
is NULL. For starters, if this
is NULL then you have a bug in your code that needs to be fixed. But even if this
were NULL, there is no way for the operator to update the caller's pointer (assuming a pointer were used in the first place) to point at a new object instance. this
is just a compiler-generated parameter containing the memory address of the object being called into, it is not the caller's original pointer used to invoke the operator. So, if the operator did allocate a new object on the heap, that object will be leaked when the operator exits, as the caller won't have a pointer to the object to free it later.
A proper version of your code should look more like this instead:
class Person {
public:
Person(const string &name) : pName_(name) {}
Person& operator=(const Person& rhs) {
// if you remove these output statements then
// this entire operator can be removed...
cout << "begin copy..." << endl;
if (this != &rhs) {
pName_ = rhs.pName();
cout << "non self copied..." << endl;
}
cout << "end copy..." << endl;
return *this;
}
string pName() const {
return pName_;
}
void printName() const {
cout << pName_ << endl;
}
private:
string pName_;
};
int main() {
Person *a = new Person("Alex");
Person *b = new Person("Becky");
Person *c = NULL;
*b = *a;
//*c = *a; UNDEFINED BEHAVIOR!
if (a) {
a->printName();
delete a;
}
if (b) {
b->printName();
delete b;
}
if (c) {
c->printName();
delete c;
}
return 0;
}