I'm new to OpenGL and am trying to display images. I've got the "Load image from file" part done and am now trying to bind it to my shape (GL_TRIANGLES). Sometimes the image get's displayed correctly, but sometimes it does not. I've realized that it depends on the window size, so if I resize the window I can get a clear image. Here are some screenshots of how the screen looks:
Here's my draw loop:
void display() {
// tick the frame counter
frame++;
start_time = clock();
// update screen
int width = glutGet(GLUT_WINDOW_WIDTH);
int height = glutGet(GLUT_WINDOW_HEIGHT);
update_screen(width, height);
// clear screen
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, png::get_textures()[1]);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
glBegin(GL_TRIANGLES);
glVertex2f(1000, 1000);
glVertex2f(0, 1000);
glVertex2f(0, 0);
glVertex2f(1000, 1000);
glVertex2f(1000, 0);
glVertex2f(0, 0);
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
glFlush();
glutSwapBuffers();
elapsed_time = ((clock() - start_time) / (double(CLOCKS_PER_SEC) / 10000));
// tick all entities
player.tick(elapsed_time);
glutPostRedisplay();
}
Also, if I remove glEnable(GL_TEXTURE_GEN_S) or glEnable(GL_TEXTURE_GEN_T); or both, the image gets completely blue or gray.
Edit: Oh, and I'm using PNG files, in case that maters.
Well, I feel sheepish!
I forgot to add glTexCoord2f...
hear's my new file just in case someone else forgot their brain somewhere. :)
void display() {
// tick the frame counter
frame++;
start_time = clock();
// update screen
int width = glutGet(GLUT_WINDOW_WIDTH);
int height = glutGet(GLUT_WINDOW_HEIGHT);
update_screen(width, height);
//glMatrixMode(GL_MODELVIEW);
//glLoadIdentity();
// clear screen
glClearColor(0, 0, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, png::get_textures()[3]);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex2f(0, 0);
glTexCoord2f(1, 0); glVertex2f(1000, 0);
glTexCoord2f(1, 1); glVertex2f(1000, 1000);
glTexCoord2f(0, 1); glVertex2f(0, 1000);
glEnd();
glDisable(GL_TEXTURE_2D);
glPopMatrix();
glFlush();
glutSwapBuffers();
elapsed_time = ((clock() - start_time) / (double(CLOCKS_PER_SEC) / 10000));
// tick all entities
player.tick(elapsed_time);
glutPostRedisplay();
}