I am having trouble getting a rotated BufferedImage
to display. I think the rotation is working just fine, but I can't actually draw it to the screen. My code:
Class extends JPanel {
BufferedImage img;
int rotation = 0;
public void paintComponent(Graphics g) {
g.clearRect(0, 0, getWidth(), getHeight());
img2d = img.createGraphics();
img2d.rotate(Math.toRadians(rotation), img.getWidth() / 2, img.getHeight() / 2);
g.drawImage(img, imgx, imgy, null);
this.repaint();
}
}
This is not working for me. I could not find any way to draw the rotated img2d
onto g
.
EDIT: I have multiple objects that are being drawn onto g
, so I can't rotate that. I need to be able to rotate things individually.
I would use Graphics2D.drawImage(image, affinetranform, imageobserver)
.
The code example below rotates and translates an image to the center of the component. This is a screenshot of the result:
public static void main(String[] args) throws IOException {
JFrame frame = new JFrame("Test");
frame.add(new JComponent() {
BufferedImage image = ImageIO.read(
new URL("http://upload.wikimedia.org/wikipedia/en/2/24/Lenna.png"));
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// create the transform, note that the transformations happen
// in reversed order (so check them backwards)
AffineTransform at = new AffineTransform();
// 4. translate it to the center of the component
at.translate(getWidth() / 2, getHeight() / 2);
// 3. do the actual rotation
at.rotate(Math.PI / 4);
// 2. just a scale because this image is big
at.scale(0.5, 0.5);
// 1. translate the object so that you rotate it around the
// center (easier :))
at.translate(-image.getWidth() / 2, -image.getHeight() / 2);
// draw the image
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(image, at, null);
// continue drawing other stuff (non-transformed)
//...
}
});
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 400);
frame.setVisible(true);
}