I have made a conversation workspace with intents, entities en dialog nodes. In Unity i have a connection with Watson conversation, the aforementioned conversation workspace, speech to text and text to speech connected. there is a weather intent in my conversation workspace and a city entity. What i want to achieve with that is to recognize in Unity that the user says the intent #weather with the entity @city and pick out the @city word and show it in the application.
For example: the user says: "What is the weather in Berlin?" Then i want to be able to extract the word Berlin (the entity country) out of that sentence and display it in the console with a Debug.Log.
I have everything set-up and working in Unity, I just dont know how to call out intents and entities in C#.
I have found the following example from the Watson Cardboard vr example and tried to apply it in my application, but it doesn't work in my application.
public string city;
void OnMessage(MessageResponse resp, string customData)
{
if (resp != null && (resp.intents.Length > 0 || resp.entities.Length > 0))
{
string intent = resp.intents[0].intent;
Debug.Log("Intent: " + intent);
if (intent == "weather")
{
//foreach (EntityResponse entity in resp.entities)
foreach (RuntimeEntity entity in resp.entities)
{
Debug.Log("entityType: " + entity.entity + " , value: " + entity.value);
if (entity.entity == "country")
{
//zet spraak gelijk aan city || Voer actie uit
city = entity.entity;
Debug.Log("City: " + city);
}
}
}
else
{
Debug.Log("Failed to invoke OnMessage();");
}
}
}
Is there a way to get this to work with Watson 2.0.1 from the Unity Asset store or should this now be approached in a totally different way?
This is the code I have for the different Watson functions combined in 1 script. With this script I have set-up the conversation service, Speech-to-Text etc. And I wanna try to extract the intents and entities within a different script that contains the code at the top of this post.
If you are not getting a response back of any kind, check your workspace id to make sure it's correctly referencing the workspace with your intents, entities, and dialog.
Here's an example from a demo I built. I'm not sure how you are building your MessageResponse, but you need to make sure you are serializing/deserializing since you are working with JSON to and from Watson services.
private void OnMessage(object resp, Dictionary<string, object> customData)
{
fsData fsdata = null;
fsResult r = _serializer.TrySerialize(resp.GetType(), resp, out fsdata);
if (!r.Succeeded)
throw new WatsonException(r.FormattedMessages);
// Convert fsdata to MessageResponse
MessageResponse messageResponse = new MessageResponse();
object obj = messageResponse;
r = _serializer.TryDeserialize(fsdata, obj.GetType(), ref obj);
if (!r.Succeeded)
throw new WatsonException(r.FormattedMessages);
// Set context for next round of messaging
object _tempContext = null;
(resp as Dictionary<string, object>).TryGetValue("context", out _tempContext);
if (_tempContext != null)
_context = _tempContext as Dictionary<string, object>;
else
Log.Debug("ExampleConversation.OnMessage()", "Failed to get context");
//_waitingForResponse = false;
//if we get a response, do something with it (find the intents, output text, etc.)
if (resp != null && (messageResponse.intents.Length > 0 || messageResponse.entities.Length > 0))
{
string intent = messageResponse.intents[0].intent;
//foreach (string WatsonResponse in messageResponse.output.text) {
// outputText += WatsonResponse + " ";
//}
outputText = messageResponse.output.text[0];
Debug.Log("Intent/Output Text: " + intent + "/" + outputText);
if (intent.Contains("exit")) {
stopListeningFlag = true;
}
CallTTS (outputText);
outputText = "";
}
}
Near the bottom you can see I'm looking for an intent that contains "exit".