i'm trying to use a very simple 3dobject i made with Maya in my threejs project using jsonloader but i have a few problems. The ojbect is composed by a few different material (Lambert and Phong) and different colors. To create the .json file i use Maya to create a .obj then Blender to make the .json and everything seems fine but when i try to import it loading HIS material i can't even load the model, instead if i use a random material while loading i'm able to correctly load the model.
var loader = new THREE.JSONLoader();
loader.load("http://localhost:8000/object/planev2.json", function
(mygeo,mymat){
var mat = mymat[0];
mymesh = new THREE.Mesh(mygeo,mat);
mymesh.scale.set(50,50,50);
scene.add( mymesh );
});
TL:TR - Is possible to load directly from a .json an object made by different materials ?
Try the following code:
var material = new THREE.MeshPhongMaterial( {
color: 0xdddddd,
specular: 0x222222,
shininess: 35,
map: THREE.ImageUtils.loadTexture( "tex/map1.jpg" ),
specularMap: THREE.ImageUtils.loadTexture( "tex/map2.jpg" ),
normalMap: THREE.ImageUtils.loadTexture( "tex/map3.jpg" ),
normalScale: new THREE.Vector2( 1, 1 ),
morphTargets: true
} );
loader = new THREE.JSONLoader( );
loader.load( "mesh.json", function( geometry ) {
mesh = new THREE.Mesh( geometry, material );
mesh.name = "male";
scene.add(mesh);
});
loader.onLoadComplete = function () {
console.log("Loading is complete!");
}