I have this code for mouse:
if love.mouse.isDown(1) then
self.player:fire()
end
So this fires the gun as long as the mouse button is held down. I have onscreen buttons for touch which I can capture individual touches with love.touchpressed
but this fires the gun one at a time.
I want it so that the player can touch the onscreen button and as long as it is held down the gun fires continuously.
Use:
if next(love.touch.getTouches()) ~= nil then
self.player:fire()
end
or define function is_empty
or any
:
function is_empty(t)
return next(t) == nil
end
if not is_empty(love.touch.getTouches()) then
self.player:fire()
end
function any(t)
return next(t) ~= nil
end
if any(love.touch.getTouches()) then
self.player:fire()
end