I'm trying out card view instead of a button, I love the amount of info you can add to them. But I'm trying to make it so if they press the card it changes colour. I want it to change back once they release, so that it works in a similar way to my buttons.
I can get it so that it changes on click but it stay like that until the activity is destroyed.
This is the code I use for changing the colour at the moment:
public void setSingleEvent(GridLayout maingrid) {
for (int i = 0; i < maingrid.getChildCount(); i++) {
final CardView cardView = (CardView) maingrid.getChildAt(i);
final int finalI = i;
cardView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
Toast.makeText(mcontext, "Button: " + finalI, Toast.LENGTH_SHORT).show();
cardView.setCardBackgroundColor(mcontext.getResources().getColor(R.color.buttonPressed));
if (finalI == 0) {
mcontext.startActivity(new Intent(mcontext, Genre_Streaming.class));
}
}
});
You can try using OnTouchListener
with ACTION_DOWN
and ACTION_UP
to handle Press/Release events instead of OnClickListener
.
Modified Code:
public void setSingleEvent(GridLayout maingrid) {
for (int i = 0; i < maingrid.getChildCount(); i++) {
final CardView cardView = (CardView) maingrid.getChildAt(i);
final int finalI = i;
cardView.setOnTouchListener(new OnTouchListener () {
public boolean onTouch(View view, MotionEvent event) {
if (event.getAction() == android.view.MotionEvent.ACTION_DOWN) {
Toast.makeText(mcontext, "Button: " + finalI, Toast.LENGTH_SHORT).show();
cardView.setCardBackgroundColor(mcontext.getResources().getColor(R.color.buttonPressed));
if (finalI == 0) {
mcontext.startActivity(new Intent(mcontext, Genre_Streaming.class));
}
} else if (event.getAction() == android.view.MotionEvent.ACTION_UP) {
/* Reset Color */
cardView.setCardBackgroundColor(mcontext.getResources().getColor(R.color.red));
}
return true;
}
}
}
Link: http://developer.android.com/reference/android/view/MotionEvent.html#ACTION_UP