I am trying to display a textured plane with Three.js. I'm working with Forge RCDB. At first, I managed to display the plane, but instead of being textured, it was completely black... I made some changes and now nothing is displayed anymore...
Here is my code :
render () {
var viewer=NOP_VIEWER;
var scene=viewer.impl.scene;
var camera = viewer.autocamCamera;
var renderer = viewer.impl.renderer();
renderer.render( scene, camera );
}
and in the function supposed to display the textured plane :
new THREE.TextureLoader(texture).load(texture, this.render);
tex.wrapS = THREE.RepeatWrapping //ClampToEdgeWrapping //MirroredRepeatWrapping
tex.wrapT = THREE.RepeatWrapping //ClampToEdgeWrapping //MirroredRepeatWrapping
tex.mapping = THREE.UVMapping
At the beginning I used loadTexture(). I managed to display my plane, but it was all black, and no texture was applied on it.
Then, I use THREE.TextureLoader().load(), in this case, I believe it is trying to find the image on localhost. The image is downloaded, I can see it on the console.
But now I get these errors :
Uncaught TypeError: scope.manager.itemStart is not a function
and :
Uncaught TypeError: renderer.render is not a function
Now the object is not displayed, even in black.
So I think this may be linked to render, but I don't understand how...
I found this, and it answers my question partially.
Finally, I decided to keep THREE.ImageUtils.loadTexture(), and I replaced MeshLambertMaterial by MeshBasicMaterial.
No need for render.