guys. I have a procedurally generated dungeon, that looks like this (tmp art):
With simple lighting, I can get this result:
It looks almost perfect (tho, the colors are a bit strange :X). But is there any way for the walls to get some light also? Like this:
this.light = new RayHandler(this.world);
this.light.setBlurNum(1);
this.light.setAmbientLight(0f);
this.point = new PointLight(this.light, 128, new Color(1, 1, 0.8f, 0.8f), 512, 300, 300);
Thanks a bunch 🙂 P.S. I know, that I can draw walls on top of the shadows, but how do I query the darkness, then?
It looks like you are using Box2dLights. If that is the case each light can have it's softness and distance set with the code below:
light.setDistance(size); // how far the light goes
light.setSoftnessLength(soft); // how deep it penetrates objects