I am trying to get the rectangle to move when you click a button by adding 1 to the x/y pos of the rectangle but the speed variable keeps saying undefined.
// . . . //
function component(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function(){
ctx = gameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function(){
this.x += this.speedX;
this.y += this.speedY;
}
}
function updateGameArea(){// Update games at 50fps
gameArea.clear();
bluePiece.newPos();
bluePiece.update();
}
function moveUp(piece){
piece.speedY -= 1;
console.log("UP "+piece+" S:"+piece.speedY);
}
function moveDown(piece){
piece.speedY += 1;
console.log("DOWN "+piece+" S:"+piece.speedY);
}
function moveLeft(piece){
piece.speedX -= 1;
console.log("LEFT "+piece+" S:"+piece.speedX);
}
function moveRight(piece){
piece.speedY += 1;
console.log("RIGHT "+piece+" S:"+piece.speedX);
}
Note: If you would like to see the full code to better understand what is going on, please go here and press ctrl+U to view full code.
you are passing a string to the function and after that accessing the property of String, which definitely will be undefined.
Try console.log(typeof piece);