I can't seem to figure out what is wrong with the code fragment I have...it keeps on outputting over 200 fps for some reason. I tested with OpenCV and the unprocessed video is about 30 fps.
int n_frame = 0;
Mat previous;
auto start = chrono::high_resolution_clock::now();
while (m_cap.isOpened()) {
if (n_frame % 100 == 1) {
auto end = chrono::high_resolution_clock::now();
auto time = chrono::duration_cast<chrono::seconds>(end - start);
cout << "the fps is: " << 1.0 / (static_cast<double>(time.count()) / n_frame) << endl;
//cin.ignore(1000, '\n');
}
n_frame++;
cout << "frame number: " << n_frame << endl;
Mat frame, original;
m_cap >> frame;
if (frame.empty())
break;
//do some video processing down here eg thresholding
}
I think you forgot to re-initialize the start time, here is modified code, this provides consistent fps value, I tested in my laptop and got around 33.2, I just count up to 100 frames and reinitialize everything, this seems to work
int n_frame = 0;
Mat previous;
auto start = std::chrono::high_resolution_clock::now();
VideoCapture m_cap(0);
while (m_cap.isOpened()) {
n_frame++;
if (n_frame == 100) {
auto end = std::chrono::high_resolution_clock::now();
auto time = std::chrono::duration_cast<chrono::seconds>(end - start);
cout << "the fps is: " << (n_frame / static_cast<double>(time.count())) << endl;
start = end;
n_frame = 0;
}
//cout << "frame number: " << n_frame << endl;
Mat frame, original;
m_cap >> frame;
if (frame.empty())
break;
}