I have a problem using HoloLens and Unity 2017.3.0f3. I open a menu (Canvas in World Space) depending on where the user is looking at using the voice commands. When menu appears it seems stable, but when walking around it, there is a strange point where it starts to shake and it's separated in different colors, like a rainbow. Very shocking. After 2 seconds it stabilize and appears nice, but everytime I return to that point the same thing happens.
It's quite strange as it just only happen when getting into a specific angle like 65º by left (clockwise direction thinking you are at 6 and the object is the center of the circle).
I have improved the general stabilization using SetFocusPointForFrame
but anyway it still makes that strange color shake. Also, I tried to reduce FPS to 24 with no results. Quality is set to lowest... I don't know what more I can do. Any help?
To understand better the effect I found this video:
https://youtu.be/QMrx-BU4Hnc?t=6m25s
That final effect is what happens to my hologram, but the color separation is bigger and everything shakes.
Thank you!
EDIT: I tried to record a video using Device Portal but the objects dissapear instead of shaking O_o really weird.
Well, it's not really a fix. But if I use Unity 2017.1.0f and Visual Studio 2015 with UWP SDK 10.0.14393.0 the problem disappears... I'll try to find if it's a Unity problem or a SDK problem, but for the moment this is a valid solution to avoid the terrible shake with color separation.
Hope this helps someone! :)